190°

Destructoid - Hands-on with the first three hours of RAGE

Destructoid - Rage has a lot of pedigree behind it, which many people turn to when hyping it up. Conversely, a commensurately large group seems to be sleeping on the game, dismissively drawing comparisons to Fallout 3 and Borderlands.

After getting my hands on the first three hours of Rage’s campaign, I can safely say the detractors are off base and the lobbyists have much more to point to in support than “It’s from the guys that made Quake and Doom.”

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Community4642d ago
SilentNegotiator4642d ago (Edited 4642d ago )

All signs are pointing to pretty dull AI.

Make the targets as pretty as you want, if they don't make it challenging and do a proper job, you don't have much of a shooter.

Bigpappy4642d ago

These developers are all under pressure to make their game more "accessible". It would be interesting to know what difficulty setting the game was on and if the AI is any different at the higher settings.

SilentNegotiator4642d ago

I doubt it. Pretty much 99% of shooters' difficulties are increased by upping the damage levels/lowering the health.

All of the Rage vids I've seen have pretty unaware or under-reactive AI, and sometimes, as said in this article, the AI reacts before it makes any sense for them to have noticed you.

NoOoB1014642d ago

I agree with both of u. I agree that the AI looks stupid and i pointed this out when RAGE game play videos starting popping up and everyone disagreed. but the truth is that they pretty much run straight forward. But bigpappy has a point that maybe the difficulty was down but i personally think that even if its up the they are just going to take more bullets to put them down rather than the AI being smarter.

Larry L4642d ago

I think you guys are getting ahead of yourselves here. I think saying they aren't reactionary is just false. I kinda like their reaction to both the player and physics (like the environment and bullets hitting them), it seems quick and almost similar to how a zombie would/should react.

Do the enemies shown so far seem fairly dumb in that they usually just rush you down head on to be mowed down like so much cannon fodder? Yes, kinda. BUT the name of the game is "RAGE", and the way they just rush you in that way seems to me kinda like how I would think a RAGE filled wasteland mutant would. I don't think this is a game, at least in the wasteland, in which a CoD/BF or even a Killzone A.I. style would be right. It really wouldn't make sense to me. I prefer the unrealistic A.I. in a game like this.

But all we've seen are the mutants. I have a feeling that The Authority and other city enemies are going to have a very different A.I. Doing things like looking for cover and playing more tactically. And that's an environment in which that kind of more realistic A.I. would make perfect sense.

Personally, I don't understand this attitude people all of a sudden have towards iD suddenly in the last month or 2. Gamers suddenly have no faith in John Carmack and the rest of the iD team. These people are profesionals, they know how to make a fantastic game, and they aren't goin to let their fans, and gamers in general, down with RAGE. I'm no bashing-bandwagon jumper like so many gamers on the interwebz. I have all the faith in the world in iD, and I'm not even worried a bit about being disappointed with RAGE. Nothing I've seen of RAGE so far has disappointed me. In fact everything I've seen/heard has excited me more and more.

Day 1 on PS3, and I can't friggin wait!!!

NoOoB1014642d ago (Edited 4642d ago )

@ larry L
I never said the game was going to be disappointing..but there r videos that have other enemies in it besides the mutants..and while they do take cover they still leave them selves open quite a bit. Lets just say the AI is not the best..but everything else iv seen is amazing in the game.

Just to show you though Larry
http://www.youtube.com/watc...

Notice how the y are very basic..they all run to the little bot and kick it, ignoring ur even there even if u are shooting at them.

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spunnups4642d ago

Bad AI can completely ruin a game single handedly.

coolfool4642d ago

Card game?! It has more RPG and Final Fantasy elements than Final Fantasy!

110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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Fist4achin1610d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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traumadisaster1762d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071762d ago (Edited 1762d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141762d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1761d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1762d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1762d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1761d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1757d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.