5 Things That Ratchet & Clank's Creative Director Looks for in a Game

As part of Newsweek's ongoing quest to take the best conversations that are occurring in the shadows and bring them to light, they offer you the new occasional series Make or Break, which asks prominent developers, reviewers and expert gamers to share the five key features, details, techniques or flaws that they look for in games in the same genre. First up: Brian Allgeier, a 15-year veteran of the videogame industry creative director who's led the design for the Ratchet & Clank series since its inception. Fresh off the just-released Ratchet & Clank Future: Tools of Destruction, Allgeier explains what he looks for in an action/adventure game.

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