Rage Preview - writes ""The best way to get your mind around RAGE is to play it for a few hours," says id Software's creative director Tim Willits, mere moments before I'm given the chance to run around unsupervised in its campaign for two and a half hours.

The last time the game was shown, in March, was a brief run-through of five different segments of the game - a nice technical showcase of all the different facets of RAGE, perhaps, but not a splendid way to show you how the game stands as a whole."

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