We live in a digital age where the world's news is right at our fingertips, where we can listen to music or watch a movie without having to buy a DVD or download an entire track. However, for most gamers, they still have to go to the store to purchase a retail copy, or download a game that's several gigabytes. One of the biggest proponents of cloud gaming, OnLive, have already proved that if you have a strong internet connection you can play games online, instantly, without the need for an expensive gaming PC.
But OnLive still has a long way to go if they hope to become the Netflix of the games world, with far harder hurdles to conquer and far more challenges to overcome. To talk about the many, many challenges, their plans for non-gaming services, the future of consoles and much, much more, GameRevolution traveled to Brighton to chat to Chris Donahue, Director of Publisher Relations for OnLive at the Develop Conference.