id Software's Doom for some time was the poster child for video game violence, and many blamed the game for the terrible Columbine massacre in 1999, but Doom creator John Carmack told IndustryGamers that he never bought into the whole debate. In fact, Carmack believes violent games like Doom can help by reducing aggression in players.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
It should already be common knowledge that If your mind is already predisposed to violent thoughts or behavior, you're going to do something regardless of what medium you are exposed to. That said, there are ways to condition people through media, but generally speaking most people aren't going to see a game like DooM and think "this is a great training tool to murder my neighborhood!"
I'm sorry if I sound naive, but I refuse to believe that this is the only inherent problem.