An Interview On Making Online Games Work

As the demand for online gaming has grown massively in the past couple of years, so has the need to integrate online solutions into business planning for games publishers - while the likes of Blizzard can hit headlines with massive numbers and revenues to match, actually connecting everybody while maintaining smooth frame rates is another matter.

To find out how it's done, and what companies might do to better plan for all eventualities, you will learn from Vlad Ihora, head of gaming community at TeliaSonera International Carrier, the company behind the network that runs World of Warcraft in Europe...

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