GPT: "2011 is harboring some extremely anticipated AAA titles set to arrive near the end of the year. While the fourth quarter is traditionally when the big sequels and games launch, let's not forget the games which weren't so worthy of sequels. Here are five modern games that should never have become series."
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
In an industry that grows increasingly reliant on remasters, few were worth complaining about, making the original versions preferable in most respects.
Not sure what happened with FFCC. They really bungled it big time. It's a shame too.
To this day, the Crystal Chronicles remaster still left me with a sour taste. I really wondered how Square reacted to the feedback.
I thought the Prototype games had terrible graphics even when they first came out. Pretty crazy that the remasters essentially got nothing in the way of visual upgrades. A resolution bump. Yay.
To me, this topic is pretty easy to answer as I recall laughing at loud when Bethesda announced that PPL on consoles (Xbox1 and Ps4) would need to buy Skyrim Special edition and it would be free for existing pc Owner because it was basically the same game at max setting.
I often gave this answers to numerous ppl who where happy about paying 40$ for cheap remaster that would have been free on PC by saying everybody wins PC players gets the upgrade for free because they never paid in the past for quick fix that a mod of graphics card could do and Consoles players get to pay because they love paying and defend the practice of paying (like the numerous I have a VHS tape of the movie why don't they give me a free DVD version).
So for me, any crappy Remasters that deserve to be on this list are the ones that only give a frame boost and resolution boost for a full-price experience from the previous generation. Now ill exclude compilations like Batman, Uncharted Trilogy, Bioshock Trilogy, etc. because they were actually giving you more than 1 game so I'll count them as a collection instead of remasters Nor should I included games that have complete remade graphics or add new playable elements (Metro 2033 Redux, Quake, Gears of War Ultimate)
Since there are too many games ill give some example that comes to mind: Heavy Rain Remaster, The Last of US remaster, God of War 3 remasters, Burnout Paradise city Remaster, Tomb Raider Definitive Edition. Baja: Edge of Control HD, etc.
Again my main complaint here (has it was last gen) is that these kinds of remastering are now free (called performance patches now) but were sold at a premium price despite having almost no work to put in.
We go on a trip through memory lane.
Prey 2 and SW 1313 sadden me the most. The internal politics behind those decisions is sickening. Serious feels for the crews that worked on these.
Prototype aka Infamous wannabe.
Ehh Prototype... I did not like that game.
I got inFamous and Prototype when they released a few years ago and enjoyed them both. IMO Prototype was a good game. The graphics were quite poor, but everything else was alright.
Changing the main character that you play though doesn't seem quite right, but if it goes with the story then it has to happen I suppose.
Prey wasn't that bad...
Prototype was a good game and I am replaying it now and its just as fun as I remember. I will easily buy the sequal (as long as they dont break it).
Two Worlds was also a fun(if campy) game, but it needed a LOT of work for a sequel. I hear Two Worlds 2 did a good job but have not played it yet...as the first one was probably funner for me because I bought it cheap. :)
I dont care about the rest of those games.