Critical Gamer: Bastion review

“Proper story’s supposed to start at the beginning,” rumbles the narrator, as Bastion’s albino-haired hero slumbers on a chunk of rock in the sky. “Ain’t so simple with this one.”

The opening lines ring true, and odds are you’ve never played a game like this before. The Kid (it’s the only name he’s got) picks himself up and takes a good look around.

It’s a beautiful land, torn apart as it is. Crumbling stone and twisting plants join with scarcely recognisable ruins to hang suspended in the air, coloured with a palette that reeks of mystery and a touch of old beauty. Some great disaster known as the Calamity did a real number on the place. The ground appears before the Kid’s feet as he walks, which sometimes goes awry when he gets unfairly stranded somewhere with nothing but death to save him. Still, taking the overhead camera into consideration, it’s not a bad way to keep him on track.

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