GameZone's Joe Donato looks at where L.A. Noire went wrong and how it could have benefited from Phoenix Wright: Ace Attorney.
Members of the original development team behind Rockstar Games' LA Noire are working on a new psychological thriller called Sowden House.
Hopefully McNamara is as far away from this as possible he set up shop in Australia then did nothing but complain about Australian labour laws while trying to make his workers live at the office working 24/7 on la noire punishing them for leaving at 3 am and being 10 minutes late to work at 9am the next day.
It's astonishing that none of the workers went to the fair work ombudsman as the studio would have been fined astronomical numbers
BLG writes, "Do you ever get that feeling after you’ve finished a game that you just wish there was more? Or do you spend years hoping and praying for a sequel that never comes?
This list compiles some of the top games we desperately want to get a sequel. Please give us more of our favorite games!"
Would love to see a sequel to the 7th gen FPS campaign SINGULARITY from RAVEN Software..
L.A. Noire is coming to the library of free games available to GTA+ Members on Thursday, May 2.
No objection here. A lot of good points in this editorial. I especially agree about the random action sequences in L.A. Noire. I also know of a few people who never bothered to drive in that game, which makes sense given the cars' wonky controls.
A nice editorial. Agreed that after spending so much time creating immersion and realism in LA Noire, the action scenes and car chases undo it all in seconds.
May have to pick up Phoenix Wright myself now.
PW cases are way better than LAnoire
Phoenix Wright>L.A. Noire
It seems not many reviewers of LA Noire know it's simply impossible fail in LA Noire as long you are able to chase down the runners on foot or car, and kill the shooters.
I'm replaying LA Noire as dumb detective style by missing as many possible clubs and fail on every question on the witness and suspect. No matter how I keep failing, the witness will automatically give Cole the answers and the ensures the suspects will be captured even you have zero or used wrong evidence. There is simply no way to fail at the end of each case. Trying to get the questioning done correctly is just an illusion that you are playing the game correctly. Most interesting is Cole's captain will be yelling at him for failing even the suspect is captured anyway, the following case, his captain will be praising Cole for being the greatest detective.