DSOGaming writes: "Geomerics announce a powerful integration of its premier cross-platform lighting solution, Enlighten, with Epic Games’ award-winning Unreal Engine 3 is now available to licensees."
A Tribute To Donkey Kong features 12 levels, 200+ 3D models, 20+ characters with 120+ animations, 1000+ new game assets, 400+ textures, 30+ particles effects and over 3000 lines of code.
Isn't this old news!? As cool as this is it has been released since 2014.
This time they are interviewing one of the guys behind the 1st person shooter, Angels Fall First.
Also, Overload Kickstarter success, Albert Einstein and Pi-day, Uranus, Space-twins and the new guy makes wookie-sounds about US politics!
News:
* New Bammsters member: Draconusx
* Overload kickstarter hit their goal with 2 hours to spare
* Albert Einstein’s bday, and pi-day, and odd ways of writing dates
* Uranus was discovered 235 years ago, yesterday
* Scott and Mark Kelly used to see how space affects the human body
* Bamm asks about Donald Trump, and Draconusx goes wookie
Special Guest:
This week Bammsters have Josh Grafton of the game Angels Fall First, a combined-arms sci-fi wargame, talking about the current state of the game, where it all started, and where it is heading!
Angels Fall First, by Strangely Interactive, started out as a mod many, many years ago, and only later ended up being a stand-alone game. Josh tells us about the early days, about being a small but diverse team spread our geographically, and about the project going on strong through multiple iterations. We also discuss which older games served as inspiration, and might just have given away our respective ages as we discuss games from 3 decades ago.
The game is available on Steam, under the Early Access category, and by golly, it is an awesome “little” shooter.
EB: Epic has posted a Gamescom sizzle reel for the Unreal Engine that features all of the new titles, and a few past ones, that are using the game engine to bring them to life. It’s literally full of one impressive looking game after another, which shouldn’t surprise many gamers considering the wide use of the engine in most AAA games.
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Unreal lighting has always been on the weak side of things as it wasn't a big feature in the games...not anymore.
I think the biggest advertisement for Epic and Unreal 3 is Gears 3 with all the great updated features including the lighting, smoke and motion blur effects.
@John...oh, you mean like Mass Effect or Mirrors edge...0_o...A games art direction is chosen to convey a feeling or evoke emotion. I agree, starring at a brown ( KZ 2 ) or gray ( Gears 1 ) screen can be hard on the eyes but it's a part of the art direction NOT a fault in the game engine tho at times, this is an attempt to save on resources better used elsewhere. The point is the developer ultimately chooses his own path.
It uses 3 gtx580 and doesn't even look photoreal and crysis on max on my gtx 260 looks close to photo real. Epic aren't as good as they claim they are.