Billy Hatcher and The Giant Egg is an action platformer originally released for the Gamecube in 2003. The game was greeted with a mixed reception and a sequel was never made. Billy Hatcher had it’s fair share of flaws, but it shouldn’t have been enough for Sega to abandon the game altogether.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
Sora might be one of the most hyped guest characters in fighting games, but these other guest characters are no slouch either.
Game Rant gets a first look at the upcoming official Guild Wars 2 cookbook, along with a preview of the exclusive Butterknife spear skin.
You can bet it will be announced for the 3DS or the Wii U. Nintendo seems to have an obsession with showing off new niche games while ignoring niche games already out (Last Story, Xenoblade, Ace Attorney Investigations).
Or, ya know, SEGA could have just announced the game, gotten the fans involved, had thousands of fans submit art for the design of a main character, promised a prototype, and then cancelled it ungracefully.
haha I remember this game. Sequel= Not happening. It got great reviews and sales but if they were really interested in a sequel we'd have seen 2 by now.