210°

Halo designer joins Sucker Punch

Ex Bungie designer Jaime Griesemer has joined Infamous studio Sucker Punch. “I found a great team and a fantastic opportunity just across the street at Sucker Punch Productions,” Griesemer said. “It’s a smaller team, very collaborative, they’ve got enormous talent and they are very hungry – they want to take it to the next level and are willing to put in the effort it will take to get there.” Griesemer added that Sucker Punch fell more in line with the size of operation he wanted to work for: “When Bungie and I parted ways, I didn’t really have a plan. I knew I wanted something different; I’m just not comfortable on an enormous team with a lot of process – it’s creatively

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next-gen.biz
DatNJDom814815d ago

Jaime, welcome........ Welcome to the dark side. Enjoy ur cookies.

Sashamaz4815d ago (Edited 4815d ago )

I wonder what he has to offer, hope he brings something new to the table and make Sucker Punch even more badass.

BreakNeckSpeed4815d ago (Edited 4815d ago )

It's not uncommon for devs to look for work at different studios. Chris Haluke,lead level designer of killzone 3 works at 343 industries now, alongside Kynan Pearson, Jason Behr,lead level designers of Metroid Prime 1&2 who all switched over.

Don't believe me? - http://i1117.photobucket.co...

THC CELL4815d ago

this could be good. i wonder if bungie are tempted to make a ps3 exclusive..

dragonyght4815d ago

might be so but i dont see that happening they stuck with activision for 10 years

Fishy Fingers4815d ago (Edited 4815d ago )

They're new multiplat is tied to Activision, although I'm not sure if that covers just that IP or others made in the same period as well (thats unlikely). Although it's not even worth debating, they wont be making an exclusives.

Jdoki4815d ago

I'm pretty sure that Bungie did a deal that allows them autonomy, and retention of all IP they create. Pretty unheard of in the industry, which shows the clout Bungie have. It seems to me they are effectively operating like an independent, but with funding and guaranteed publishing from Activision.

Whilst we don't know every line of the deal they did with Activision, I don't think they are hugely restricted by their new corporate masters. In which case they could knock out exclusives if they wished - whether they do or not is another matter.

Kee4815d ago

Great.. But is infamous 3 happening or not?

Spenok4815d ago

I agree. Those endings were sad. Im really wondering where they plan on taking the story. Seems like they have few options open to them.

Inside_out4815d ago

.
Unless these guys are going in to the fps genre and are interested in multiple vehicles and sandbox game play, I'm not sure where this gentleman will fit in.

Maybe he is giving away all of Bungies future plans and Sucker Punch now want to make that type of game as well...sneaky. Ex employees and disgruntled EX employees seems to fit into both those categories, are the most dangerous. Wonder what he said in the interview that got him hired. ;)

Why o why4815d ago

lol...

you cynic. Im sure he'd be able to add things that dont have anything to do with fps's.

DaTruth4815d ago

Jaime Griesemer: I made games before and I live down the street!

SuckerPunch: Welcome aboard!

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100°

Ghost of Tsushima 2: What We Want To See In The Sequel

Rumours suggest that Ghost of Tsushima 2 is already in development. Here's what we'd like to see in the sequel.

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fortressofsolitude.co.za
ApocalypseShadow720d ago (Edited 720d ago )

I love Ghost of Tsushima. It is my open world Onimusha. The presentation, the characters, the combat, the respect for the source material which was the Island of Tsushima, etc was just a step up for Sucker Punch.

A sequel of this game would definitely require Jin Sakai in the game. I would also have the game return to Tsushima because that's where the game is about. But it can look quite different on PS5 even if the same areas. The jump in detail, foliage, lighting, AI, new moves, new characters, etc would make the game look and play quite differently than before. You could even have unaccessible areas from the first game, areas that were secret even to Jin, playable areas.

And in my opinion, a portion of mainland Japan. Maybe someone against the second Mongol invasion that is playable and has a story arch that brings him from mainland Japan to Tsushima. And someone else is trying to stop them from reaching Tsushima. This person would have their own fighting style as a Samurai or something else. Characters like Yuna and Tomoe would return in the game as playable story arcs as well. Yuna was a great character that I'd like to see more of. Maybe she is taught by Jin to have Samurai moves but still has her thief like qualities. Maybe Tomoe returns but doesn't return to the Way of the Bow. Maybe she returns with the Way of the Fist. Some martial arts mixed in. Okay. I'm reaching on that last one. But we don't know a lot about Tomoe. That can be fleshed out.

But I'd have something like four playable characters to mix things up with different styles. Jin, Yuna, Tomoe and a fourth character from Japan. Five if you can get a more deadly Norio or a student of his in the game. Monks have cool moves too.

Something like that

Yi-Long720d ago (Edited 720d ago )

Love Ghost of Tsushima as well. Brilliant game.

I disagree on the idea of a direct sequel in the exact same location(s). I would like a new story, in a new location (still Japan, of course) and in a new era.

I think the sequel should have some big lively cities, filled with citizens. I absolutely love Tsushima, but it never had any big towns. It sometimes had a bunch of the standard homes thrown together, but it never really felt like there was an actual community LIVING there. And even when you ‘liberate’ some of the bigger villages/towns, they mostly remain a ghost town, of course still ravaged by the tragedies of a brutal occupation/war.

In a sequel, I’d like to see the streets bustling with life. Think of Yakuza (the game-series), but old times. You’ll hear folks chatting, meeting up for dinner, rushing to work, whatever. Markets where poultry and fresh fish are sold, artists practicing their trade, or selling their works. Etc.

In short! I’d want some actual cities where you believe folks actually live(d), instead of some small collection of generic houses and npc’s thrown together.

Japan is a gorgeous huge country, so it has lots of very different locations, which is why I feel for the next game they should go somewhere else within Japan. Perhaps the Kyoto-Osake-Kobe region, due to historical importance and landmarks, but they could also go a bit more south and go for the gorgeous Shikoku Island.

We learned a lot about the Mongol invasion, so perhaps now learn a completely new chapter from Japan’s rich history, and new aspects from their culture.

I agree having a few different playable characters might be interesting. Jin was of course a jack of all-trades when powered up, but would be nice to have some different fighting styles (unarmed, staff, knives, etc) to change things up a bit.

Looking forward to the sequel. Considering the quality of the first game and how the devs respected the story & culture, and stuck true to what they wanted this game to be, I trust them with whatever they choose to do with a sequel. As longs as it’s still a single-player story-driven action adventure game of course. Wouldn’t want them to suddenly go ‘Beyond Good & Evil 2’ on us …

PhillyDillyDee719d ago

I expect the sequel will take place in a different location and therefore have a new title. Personally I would be fine with a new protagonist but I think we need new weapons and styles to elevate the gameplay above the original. Taking it a step further, I would love a wound system that affects your ability to fight. Something like Bushido Blade if anyone remembers that game.

-Foxtrot719d ago (Edited 719d ago )

Disguises

More non lethal tools

HIDE BODIES…main one for me, like to drag them in bushes more effectively and hide them from others.

Jinns return, will the Shogun go after him, will his Uncle (canon ending in my mind, he wouldn’t kill his family)

719d ago Replies(2)
719d ago
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160°

Upcoming inFAMOUS 2 UGC Maintenance and Legacy Franchises

As we approach 25 years since Sucker Punch first opened, we’re proud to look back on the legacy of characters and stories we’ve created, from Rocket: Robot on Wheels to Sly Cooper and inFAMOUS, and most recently Ghost of Tsushima.

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suckerpunch.com
-Foxtrot814d ago

Least they are honest about Sly and Infamous so people don't get their hopes up

Still want Infamous 3 though with Coles return eventually.

TravsVoid814d ago

I just 100% Infamous 2 this year and the UGC is not great so I don't think it really even needs to be kept up for anything other than trophies. Pretty cool they are going to be making Coles Legacy dlc for Second Son available to everyone because for some reason it's not available for download in the USA. I'm pretty sure I had it on my launch PS4 but on PS5 I don't see anyway to download it or access it again. Of course maybe I didn't even enter the code that's in the case before it expired because I really don't remember anymore.

Germaximus814d ago

I had no idea there was a "Coles Legacy" dlc

SimpleSlave814d ago (Edited 814d ago )

I did a badass mod on Infamous 2's UGC that I wish I had recorded it for posterity. Thinking the Mod had its own save or that once you uploaded it to their servers it would be safe, like a goofball, I went ahead and deleted the game installation from my PS3 and the thing disappeared...Bah!

I think it was named "Left Behind - Starting Jason Statham". Something like that.

If you were one of the 5 people that played it, then you are welcome.

mkis007814d ago

Infamous 1 and 2 need remasters .

CrimsonWing69813d ago

Or just a sequel.

I’d rather them put those on the PS+ catalogue and put any dev time into a next-gen game. Otherwise we’ll never get out of the remaster loop. Every gen someone will say, “Give us a remaster,” and since they’re far cheaper to produce and people buy them enough to make the company a profit, the corpos will milk that for all it’s worth.

mkis007812d ago (Edited 812d ago )

I just want an antialiased version of 1 at 60fps

60°

The Unforgettable Ghost of Tsushima Opening That Almost Wasn't | Art of the Level

Ahead of the Ghost of Tsushima: Director's Cut launch, learn from the developers themselves about the title card's surprising development process.