Digital Foundry: The current HD console generation is maturing, and developers are looking for ever more ingenious ways of extracting better-quality visuals from the fixed hardware configurations available, while conserving as much system performance as possible.
One of the key components in a quality, polished graphical presentation is anti-aliasing - the process whereby the distortion effects generated by rendering a higher-resolution image into a lower-resolution framebuffer are diminished. The most infamous - and perhaps the most off-putting - aliasing artifacts are of course the dreaded edge "jaggies".
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I know there are differences and to different degree's but it seems that it has more to do with design decisions and artistic style than anything else.
I mean...just look at this footage on what is suppose to be the inferior and lowly little 360...Crysis 2...
http://youtu.be/kF67XFXq_ys
They had to recreate a REAL city with many straight lines and it looks INCREDIBLE!!!
I here what they are saying but taking a image and expanding it 150% means very little to me. If people didn't even point alot of this stuff out, who would notice.
People killed Alan wake including DF, who recanted after the fact but the damage was done. Alan wake was 540p with 4xAA which was chosen because of all the atmospheric reasons and looked fantastic on the big screen...does this look bad???...lol
http://youtu.be/Hr7fuTXednc
Gears of war 3 apparently doesn't have any AA...O_o...then why does it look INCREDIBLE...
http://youtu.be/efYjoNaEA5c
M$ and lionhead were excited about this tech demo and it edge smoothing technique...Ok, I guess...
http://youtu.be/D3vf1CPaR38
I'm in the if it looks good, then leave it. Who cares what the pixel counters think.
The future is simple. SSAA 2x2 or 4x4 (that is if the next-gen consoles can handle it) ;)
"MLAA's expensive computational algorithms have hitherto made it suitable running on PlayStation 3 only, with the super-fast SPUs working in parallel to process the image in around 3-4 milliseconds. But MLAA is now being developed for Xbox 360 and PC too in the form of Jimenez MLAA"
"Jimenez MLAA runs on GPU, and there have been suggestions that the technique loses an element of quality as graphics cores handle somewhat simpler code than SPUs."
Since the PS3 version of MLAA runs on 5 SPUs in parallel it'll always be the superior one. The SPUs are total monsters when working in parallel.
mlaa sucks.. I rather a cleaner image not blurrier..