Eurogamer: Cheap This Week - 13/07/11 - Article

Eurogamer writes: Welcome to Cheap This Week, our weekly selection of discounted games. There's a great selection of games available for good prices this week, including two hot pre-orders for less than 20 quid apiece.

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Cajun Chicken4753d ago

Oh yeeeeah! That's the best price for EDF yet!

edhe4752d ago

crackdown2, bit repetitive but lots of sandbox funtimes.


Digital Foundry: Cyberpunk 2077 Xbox One/X vs PS4/Pro Tested - Can Any Last-Gen Console Cut It?

Digital Foundry’s latest tests on Xbox One and Xbox One X, with comparisons to PS4 and PS4 Pro.

darthv721310d ago

If you purposely limit the output resolution to 1080p on both the pro and X, does it make the framerate more stable?

1310d ago Replies(1)
RaidenBlack1310d ago

They need to implement a more aggressive DRS to maintain a stable framerate.
The very same thing DF stated for AC Valhalla.

porkChop1310d ago

Yup. The resolution doesn't drop low enough or fast enough.

Stanjara1310d ago

No, Xbox does one internal setup of rez, then has a scaler chip that upscales or downscales that rez to your tv output setup. It doesn't matter.
PlayStation Pro is the same only for some games you can force the system to 1080p, or better yet to a regular Ps4 by turning off super sampling. But for some games it doesn't work either like Uncharted 4...Gow...Dark Souls Remasterd...internal setup in those games itself bypass that super sampling off.

Its bad...and we must all wait for patches.

--Onilink--1310d ago

The system output resolution doesnt actually affect in any way the game’s internal resolution.

Profchaos1310d ago

Very good point I'd love to see this tested

Shane Kim1310d ago

I think it's just the video output. The games internal resolution is fixed by the developers.

seanpitt231310d ago (Edited 1310d ago )

I am on a 1080p screen and it will automatically super sample the image down but when your driving around it hits 900p more often on the pro so I don’t think it matters we will just have to wait for more patches until the frame rate gets more stable

+ Show (4) more repliesLast reply 1310d ago
1310d ago Replies(3)
Babadook71310d ago (Edited 1310d ago )

Man. Pro nearly always has a bit of an FPS advantage over 1X. At least it happens frequently when the resolution is lower.

Profchaos1310d ago

Yeah exactly that Devs try to squeeze more out of the X and end up with a inferior product my personal preference is fps over resolution either hit a stable 30 with as high as possible res or drop the res until you do.

On the flipside we can see going for a higher resolution on Xbox paying dividends based on players getting a higher resolution on sx than ps5 but it's nothing to write home about only a few rare games I felt like the X gave a better image over the pro rdr2 bring one fit it's grass fidelity but it was minor at best

IRetrouk1310d ago

Still can't believe they released this like this, I've played a bit on ps5, no mad glitches yet but have had 3 shut downs.... not good enough.

Seraphim1309d ago

it's kind of crazy they didn't push back console releases but I bet they needed that pay check. Not to mention all the delays already to get the game where it currently is. CDPR, while notorious, is still a smaller studio who likely doesn't have massive cash reserves. For a brief bit I thought the industry was realizing it shouldn't announce games to early but that doesn't seem to be the case. Though imo more developers should wait until deep enough into development to announce a game that actual footage can be shown and the games release could be w/in a year or two tops.

As for the shut downs. Honestly I don't think it's Cyberpunk causing the shut downs. I finally got my hands on a PS5 Wed. Which is the only reason I bought Cyberpunk. I decided to finish Shadows Awakening before starting CP because if i put something down I tend to not finish it & I prefer what I start unless it's a terrible game. Anyway I'd wager that game crashed at least 5x a night from Wed night through Sat night when I finished it. Shadows Awakening is not a very demanding title & ran completely fine on my Pro; though it had super slow load times lol. Personally I think there's just issues in the software on PS5 that Sony needs to iron out. We early adapters are again beta testers.

A friend also got one Wed after I gave him a call to let him know they were in stock. I swung by tonight and he started talking about the Cyberpunk shut downs but once I said what my experience was he quickly realized. Dam, that's actually been happening to me too with other games. Though I don't believe he's had a problem with any of his PS5 games. Just PS4 titles he's playing and he tends to play half a dozen titles at the same time. I haven't actually played a PS5 game but imagine those run fine. It's just a kink in the software causing shut downs on PS4 games atm.

IRetrouk1309d ago (Edited 1309d ago )

Its not the system from my experiance, I've played ghost, god of war, need for speed, tekken 7 and spiderman so far on my system with no issues, I've also played astro bot, spiderman miles and remastered, dirt 5, godfall, and cyberpunk, only dirt 5 and cyberpunk have caused a shutdown issue. Both devs have acknowledged these issues too by the way.

Father__Merrin1310d ago

Horrible game not even worth a 5

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15 European gambling regulators unite to tackle loot box threat

Less than a week after Belgium began a criminal investigation into FIFA's loot boxes, 15 gambling regulators from Europe and one from the US have together a…

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LucasRuinedChildhood2129d ago

A lot of momentum this week in the effort to tackle loot boxes. With an Australian study also proving that gamblers are far more likely to purchase loot boxes, it's time for legislators to get very serious about this issue and update our laws. Loot boxes are exploitative and it seems to are detrimental to many consumers purchasing them. EA are refusing to follow the law in Belgium because there's too much money on the line for them. They are never going to reign themselves in. As an Irishman, it's nice to see our signature on the list.

LucasRuinedChildhood2128d ago

If it wasn't for them defying Belgian law, you may not have seen this response. They're their own worst enemy.


Eurogamer's parent company Gamer Network has been bought by PAX operator ReedPOP

Big news for Eurogamer today: after 18 years as an independent, Their parent company Gamer Network has been acquired by ReedPOP.

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