Product-Reviews writes: It’s very likely that the PS4 and Xbox 720 will produce graphics closer to reality than before, and with the PS3 still featuring many games with almost PS2 type graphics, the next systems will be miles ahead in terms of realism. What does this mean for the GTA franchise?
Can you imagine playing a game with these type of graphics, picking up a bat and hitting someone in the head 10 times, how real will it be? The blood and damage to a person in GTA on a PS4 or Xbox 720 will be more lifelike, but what should be seen as acceptable with the leap in graphic realism?
Karl writes: - You’re placed in an out-of-this-world environment (there’s a small selection to choose from) and after a quick tutorial of which buttons do what, you’re free to play! Using the motion controllers to combine a variety of shapes and colors (and a bit of freehand painting) you’ll produce beats, synths and…other musical sounds (I’m not an EDM expert so you’ll have to forgive my ignorance on the subject) which will create and elevate the chosen track (again not a huge selection but enough to showcase ArtPulse).
Josh writes: - I am going to cut through all the formalities I normally give my reviews with Himno. Normally I try to go into ever Indie title I play with an open mind, and that was no different with Himno. The game boasts “a non-violent, no death platformer.” That may be true that you do not fight off zombies or orcs. However, the bit about not dying is a load of crap as you will constantly fall into the water as you have no clue where you are going half the time.
The animation is nice and it looks like it controls well but they seem to have forgotten to make it a game.
Lyam writes: - Mekabolt is very simple in concept. Your gun itself is the mekabolt and shooting enemies allows you to manipulate them in a way to continue on in the stage. For instance, one enemy walks on a platform and by shooting it, you can use it to access higher heights. Another is a flying one that when shot, it falls to the ground briefly, letting the player have a moment to jump atop of it and ride upwards. Figuring out the patterns of the enemies and what their benefits are is the key to success in finishing stages. There’s not much difficulty since each time a new concept such as a new enemy appears, the next few stages are simplified to learn the benefits of that enemy.
wouldn't bother me
I agree, if the game has an 18+ rating then we should see as much of life as possible. The PS4 and Xbox 720 will help the graphics become more lifelike, maybe it could be too much for some people, but then they don't have to buy the game.
little fyi. GTA 4 has gone next gen, many of you simply have missed it. In fact, some shots in this "forum post" have pics of a modded GTA 4 in it, and does not even mention it.
"The photos you see on this page are taken from a video that showcases what could be possible on the next-gen games system, namely the PlayStation 4 and Xbox 720 (as it’s known)"
*facepalm*
That's what they said when Grand Theft Auto went from the overhead view to a 3rd person free roam .So as long as it happends gradually people won't see it that way.