Famitsu has a few details on Final Fantasy Versus XIII. Remember Final Fantasy XIII-2‘s live sequences where you can move during a cutscene? Final Fantasy Versus XIII is going one step further and will let players control characters in every cutscene in the game.
Gary Green said: Namco Bandai heard the call of many fans asking for the PlayStation release of Tales of Graces which was originally released seemingly exclusively for the Wii back in 2009. If you’re acquainted with the Tales series then Graces f won’t be something entirely new to you, yet if you’re a newcomer then you’ll find a plethora of gameplay mechanics and nuances that distinguish this series from other JRPGs. While the game finds itself following the traditional archetype of JRPGs, such as a somewhat clichéd story, Graces has something to offer to both veterans and newcomers alike.
Huzaifah from eXputer: "Sleeping Dogs from the early 2010s is one of the best open-world games out there but in dire need of a resurgence."
You say "yet" as if it's even possible anymore. United Front Games is gone, along with anyone that made this game what it is
That’s what happens when games sell poorly. And I’ve seen people wonder why people cry when a game sells badly… this is your answer.
Sleeping Dogs was a sleeper hit back then. It was fantastic. It actually still is. Would love a sequel to this, or at least a revive of True Crime series.
Grasshopper Manufacture's Shadows of the Damned returns this year with a remaster, and Hardcore Gamer got to talk with Suda51 about it, among other things...
this will be and only will be the very 1st FF i ever purchased if and only if it:
-remains a ps3 exclusive
-comes out before i have a grandson
-oh and comes out before i have a fkn grandson
Mhmm it seems they are trying to do some new things with this game. The wait has been unkind to it, hopefully it ends up delivering. Of what little I've seen up to this point I am impressed.
I give it to him, Nomura knows how to press at people's buttons to get them to pay attention again. But man, not even mass production yet... SE has some serious time management issues. I'm starting to see a repeat leading up to of last year's TGS: short interviews here and there, a screenshot to wet the appetite, a small 30 second teaser to show they're still in production, and, after a no "real" showing at TGS, an announcement will come to ask fans to wait until some SE event next year for more info... And like a sucker, I'll still wait... Well played, SE, well played...
the battles stay realtime so the world would feel more real with monster running about and you being able to run from them/attack in realtime.
Thats the number 1 thing I loved about FF12. The world was huge everything was realtime and there were loads of side quests/missions
I hope this will be better than Final Fantasy XIII, because that one was shit, way too linear, gameplay was boring monsters were lame and story pathetic '-'