OXM UK: "Assassin's Creed will never be the dedicated cloak-and-dagger extravaganza fans of Splinter Cell hope for: the series has reaped too much success as a pre-industrial Grand Theft Auto. But for all the accumulated bombast, Ubisoft's debonaire hoodie hasn't forgotten how to tread lightly. If discretion's your watchword, November should be a fun month."
Skull and Bones surprises with second-highest player engagement in Ubisoft's history, marking an unexpected success story.
Funny how all the clickhate was trying to spin that it was "struggling" to reach these very numbers.
Over 700 Ubisoft staff in France strike due to failed salary talks, highlighting a major dispute over fair compensation.
Ubisoft is eroding from within. They used to be such a great publisher, but their hubris, greed, ignorance, and willingness to embrace crappy business practices such as intentionally releasing broken games with a "patch it later" mentality just so they can garner Black Friday sales, their in-game cash shops to sell you virtual junk, over priced collectors editions where their price increases but their quality remains the same, giant open bland land masses to explore packed with copy & paste boring filler side quests designed to waste your time with menial tasks.
And let's not forget their employees constantly getting pissed at the executives treating them like crap, which has been an on-going problem for years. Yeah, Ubisoft had rightfully earned their title of Ubi-junk.
What a shame.
Couldn't happened to a more deserving company. Here's to a AAAA Strike for all those well deserved AAAA Salaries.
🖕 Choke on it U-beSawft.
The industry is hitting some issues I'm seeing games not selling as well, Sony projections are down, games cost way too much to make and are not hitting return on investment, and now employees demanding to be paid more.
It reminds me of the movie industry. The cost to make movies aren't making their money back yet you have everyone demanding to be paid more. The things that needs to change are cost of development including employee/contractor wages, and I'd even say to lower the MSRP on games. I know they are trying like hell to monetize games to bring in recurring revenue like mobile games, but that's not the answer. The onus is on the industry to correct this and I think the way to do it is cutting back on costs.
I don't see how employees can demand to be paid more when sh*t like Skull and Bones isn't bringing back money and god knows how much they spent on the development of that game. I think I remember seeing that after Black Flag or when Sea of Thieves was announced.
Ubisoft just announced its financial results for Q3 of the fiscal year 2023-2024 and confirmed a release window for Assassin’s Creed Codename Red, on top of a lot more information about the performance of its major games.
I like the option.
Sometimes I like to plan my execution and hiding behind walls, running on rooftops etc, and other time I simply run head on for full frontal action.
I think Brotherhood did this really well and Brotherhood often did encourage me to try different things to achieve 100% synchronization of different missions.
I try to play stealthily. It's definitely got easier since AC2. Crowd mingling in particular really took off in Brotherhood - loved the bit where you're following the half-naked dude to the party.
yep , killing someone in front of a crowd and then hiding in a haystack for 10 seconds , and then walking in front of that crowd will be super stealthy.
They need to do something about the difficulty, you could pretty much complete brotherhood without being killed in combat because you were so powerful.
I know your a master assassin but the combat has gotten far too easy, its at risk of becoming boring too.
While AC had it's flaws being around massive crowds in very dense areas in places like Acre Jerusalem just gave the game that extra edge. You get spotted by the guards who chase after you, you try to break through the crowds but they slow you down. You jump straight through a shopping stall and make for the roofs and eventually get away. (Ok not the best example but the idea is there lol.) I just loved things like that. ACII and ACB had a very different style to it in larger, wider areas but with some of the improvements ACII in particular brought I'm really looking forward to experiencing areas like Masyaf and others again, could make for some awesome gameplay. I just hope things like the grapple hook don't make certain stealth sections a little too easy (I haven't watched any gameplay of it yet myself so I don't know).
Also heard that there will apparently be some sections in the game where every NPC will be against you and out to find you; now THAT could make for some awesome stealth gameplay like the good old days of MGS and the like.