240°

Battlefield 3 player animations to be more realistic in multiplayer compared to singleplayer

According to DICE, the player/character animations using the ANT engine will be different in multiplayer from singleplayer -- the multiplayer animations will be more realistic.

aviator1895091d ago

Hmm, usually it's the other way around for most games, but this is pretty interesting. I'm really pumped for this game anyways.

MidnytRain5091d ago (Edited 5091d ago )

I think the website misunderstood this. This quote was submitted before, and we understood it as multiplayer animations being quicker and more immediate. They said there'd be no enter/exit vehicle animations in multiplayer because it would be too slow.

EDIT: Here it is on N4G:

http://n4g.com/news/790573/...

A direct link:

http://www.battlefield3game...

Bereaver5091d ago

Ok.... uhhh... MidnytRain has got to be right on this because this really makes no sense at all.

If they could have it in multiplayer then there would be no reason not to have it in single player.

emmerin5091d ago

above is correct, multiplayer will have certain animations removed so that you will not have to wait for your character to jump into a vehicle and turn it on in a realistic fashion, which would cause you to be killed by snipers aiming towards the vehicles etc

Rearden5091d ago

This is more than just vehicle animations, it's how the player characters behave when they are shot etc.

AEtherbane5091d ago

Well in theory, people will spend more time playing MP, so it makes sense that they would make the animations look more polished.

Hanif-8765091d ago (Edited 5091d ago )

Who ever wrote this article lacks understanding and totally misunderstood everything that the tweet said. With that said! Its actually the other with around with the single player having the more realistic animation and the multiplayer having the quicker death animation etc.

Tigerfist5091d ago (Edited 5091d ago )

Keep both the SP and MP at similiar levels. Too much of this and too little of that is what makes broken games.

Rearden5091d ago

Disagree, singleplayer and multiplayer are different. Multiplayer needs to be realistic, while too much realism in singleplayer makes it boring.

Tigerfist5091d ago (Edited 5091d ago )

Why does too much realism in a SP make the game boring and why doesn't it work the same way for MP? That doesn't make any sense... I do want quality products on either gameplay modes, I don't want to see my experiences ridiculously plot holed or exagerated to the point of pure stupidity.

Let's put it this way... Why make a game have an inferior SP experience if they could and should be making a proper all arround product? It's too hard? It's time consuming? Consumers don't pay for excuses... Are we also talking about diffrent game engines here? Medal of Honor anyone?

It's not just MP that needs to be intense, a single player campaign beeing all the more cinematic should really get every bit of intensity it can get.

byeGollum5091d ago

thats odd, shouldnt it be the other way round

xVeZx5091d ago

thats doesnt make any sense...why dont they make both single player and multiplayer death animations realistic...

solar5091d ago

who plays a BF game for the SP?

red2tango5091d ago

You've played the game already?

BF2 didn't have a real SP, but BFBC2 was fine. I like the setting of this game so I will play the single player. Speak for yourself.

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60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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simulationdaily.com
70°

EA Cuts Around 300 Roles, Including Roughly 100 at Respawn

In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.

Lightning7748d ago

Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....

This is why this industry has slow releases and none compelling games.

127maXimus47d ago

Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?