As people progress through generation after generation of gaming history, they see a more prominent role for stories in their games. No question, some games require no story, especially those of an online nature. That does not mean that stories have no place in the genre. It's actually quite the opposite. The more realised a game world becomes through technology and interaction, the more grounding and context a player needs.
Duuro says: "I think the idea behind the movement is cool, but on the other hand, the execution and clear limitation of the platform somewhat undermine the whole thing."
"The Wakefield-based (the UK) indie games publisher and developer Team 17 and indie games developer Ernestas Norvaišas, are today very proud and excited to announce that the full version (v1.0) of their train-led city builder “Sweet Transit”, is now available for PC via Steam and EGS." - Jonas Ek, TGG.
Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.
This is something I've been thinking for a while. All of his examples are pretty good. Metroid Prime has a very lame story on the surface, but scans, lores, and visual storytelling really make it cool. I haven't actually played the other games, so I'm not sure I can talk about them as much.
As for his two types of storytelling, I think the perfect medium is right in the middle in the form of a more "playable cutscene". Instead of having the player stop and watch as something happens, have them be able to still move around and react. If there are two giant fighting robots in front of you, don't stop the game and zoom in on them as an intro, just let the player see them through the eyes of the character, or ignore them if he chooses. As hardware progresses, this will be more possible. I personally prefer cutscenes to textbox dialogue- I'm very big on cinematic storytelling in games. For me, the closer to an interactive movie the better. That's where my aforementioned 'interactive cutscene' comes in- in movies, the character reacts in real-time, not afterward.
Anyways, power to the story. I love stories in games, and games without them simply don't have much appeal to me. As an aspiring author, I love plot twists and deep characters. I especially liked his idea of an untrustworthy narrator. Very nice. I certainly hope publishers take his suggestions to heart. Or at least read them.
Bah, neither will probably happen.
I love how all gamers want a brilliant and involving story line that pulls you in...but in most cases once there is the story line there they complain about not enough play time..and I JUST WANNA SHOOT EM UP SOMETIMES LOL
Over the last two console generations... story telling has become more and more important for me. While I still enjoy a mindless killing romp the games I remember and go back to are more story driven games.
Right now it seems the gaming market is split in 2 directions. One path is for a more movie approach, while the other is going for a more graphical approach.