People by themselves are generally good-natured, well-mannered, and easy to handle, but for some reason when one becomes many, things get a bit out of hand. That is exactly what the Icelandic developer of EVE Online, CCP, is experiencing at the moment. After a few less than positive appearances in the mainstream media, community aggression is causing some of the staff to buckle under the pressure.
CCP Games has unveiled an ambitious roadmap for their sci-fi MMO EVE Online in 2024, headlined by the massive Equinox expansion set to launch on June 11th.
Alex from The Nerd Stash: "CCP Games' latest expansion for EVE Online, Havoc, is off to a flying start following its release earlier this month, the developer has confirmed."
Some thoughts from the developers on various aspects of the new EVE Online Havoc expansion and more.
You can't take players for granted. Without them, especially in something like Eve Online, you have no game. Allegedly
Considering the fact that EVE has a repeat core group of players that run the game that is a VERY dangerous move from CCP on business side of things.
One thing I like about PC Gaming is that we have a voice that Devs have to respect.
Eve Online has a group know as the Council-of-stellar-management and they are players elected by players to represent the gamers of Eve Online by talking to the Devs about grievances or issues with the game.
The Devs generally listen to the Council and make changes so everyone is happy. These latest changes have really ticked off the community so they had a meeting (flew the council president out to CCP Headquarters) and they went over the Gamers issues.
Bottom line CCP has incorporated somethings within the game that make it easy to win...basically pay to advance and win which isn't fair. It should be a time oriented situation meaning put in your time and you will advance and win.
Hopefully CCP will listen to it's gamers cause if not the game will FAIL. Eve Online is currently $15 a month, over 400k active subscribers and has been going strong for almost 8 years. during peak playing hours it's normal to have over 50K players all on ONE Server. The one world one server concept is what makes Eve Online unique.
im still suprised this game is popular
This is what happens to companies that go out of touch with their fanbase. Strong community managers who feed information both up and down that chain can make a game great. Some companies don't agree, and we are seeing anger manifest in their communities. EVE is not the only culprit; look how angry the WoW community has been since Cata!