140°

Console Limitations

As this generation has evolved so has the competition. It's more than gaming now, it's about the combination of gaming lifestyle, and technology merging together. The PC space as disjointed as it may seem at times has always been a progressive platform. Although, the console business model can't accept that kind of volatility. It can step up with console manufactures taking a better look at longevity, and what is needed for the future. Thekingslayer.com investigates console limitations.

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thekingslayer.com
cochise3135104d ago

Good devs can work around console limitations. Looks how good gears 3 and UC3 look. Some devs are too lazy to optimize their engines. Some devs can't even master the ps3 yet, why do they want a new gen so bad?

fluffydelusions5104d ago

You answered your own question. Lazy devs. That said, I'd still rather them concentrate on gameplay/story rather than strictly graphics.

BeastlyRig5104d ago

nah consoles are limited.. They can't get BF3 preformance out of it like pc.. I think all devs want that.. That is not lazy.

MrSpace5104d ago

"Some devs can't even master the ps3"

Because they can't be arsed to work towards it, do you think NaughtyDog are just lucky with Uncharted.....no they work there arses off, they wanted to do a desert setting because they knew Sand physics were really hard to do, they were challenging themselfs.

The point is if devs work hard on the PS3, it pays off in the end.

Foxgod5104d ago

Multi games cant look as good as exclusives, if you have to optimize a game for more then one system, then you have to make sacrifices to ensure that the code can run on both/all platforms.

Thats why PC games got such an enormous overhead.
Because of the extra layer in Direct-X that has to translate the software to dozens of different hardware setups, same goes for multi platform engines.

djsandman5104d ago (Edited 5104d ago )

Well, you obviously don't understand the law of diminishing returns. The jumps between games graphically are becoming minuscule compared to earlier in our consoles lifespans. A new generation would bring much more graphical power to their table, bottlenecks like the current GFX cards and Ram are very apparent. optimization can't go much farther on our current platforms. For Devs to reach new creative, graphical and immersive heights we need new platforms.

I'm kinda sick of everyone thinking you can just optimize a system forever and it will continue to improve drastically.

evrfighter5104d ago

Paragraphs dude...can I have it?

Liked the idea of the article but I couldn't finish it.

Foxgod5104d ago (Edited 5104d ago )

Even Uncharted and gears have pretty much hit the ceiling.

New consoles will probably arrive in 2012/2013, otherwise the next gears and uncharted will barely have a graphical improvement.

And games that are considered gfx beasts, will become pretty stale if they dont improve on what they do best.

+ Show (2) more repliesLast reply 5104d ago
thebudgetgamer5104d ago

i does not matter how strong a system is if the people working it don't understand how to use it.

http://www.youtube.com/watc...

cedaridge5104d ago

I agree! after gears 3 & uncharted 3 i think it's time for the next gen. especially microsoft it's time for the xb720. 360 this Nov will be 6 yrs old and pretty much have NO MORE exclusives.

cedaridge5104d ago (Edited 5104d ago )

WHO ever disagree wit me i challenge YOU to tell everyone hear, What EXCLUSIVE'S after GEARS 3 will 360 owners will be looking forward too? and im no fanboy i have both ps3/xb360 also but Gears 3 will own me and a lot of other ppl. ps3: cedaridge / xbl: cedaridge

50°

2025 Cloud Gaming Trends: Growth, Challenges, and the Push Toward B2B

2025 cloud gaming trends are looking good, but it’s not all smooth yet. We break down what’s working, what’s not, and what comes next.

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clouddosage.com
darthv721h ago

As someone who has been gaming nearly as long as gaming has been around (since the early 70's), you'd think I'd be against this. Having grown up with all the major platforms and the whole notion of physical ownership... but I'm not. i embrace this as it is a revolutionary convenience. And one i know for a fact many (especially here) have not even given the fair chance to use. I get it... i was there too. But now i have a new outlook on it. It really is a hell of an option if you just want to play with no commitments. By no means am i saying this should replace traditional gaming, its an option. And one that people should look at optimistically as a way to compliment traditional gaming. There is room for both to thrive.

90°

The 'Stop Killing Games' initiative is close to its final deadline

Ross Scott—also known as Accursed Farms on YouTube—has been fighting tooth and nail for almost a full year to help spearhead game preservation. Starting after it was announced that Ubisoft's The Crew would be shutting down, permanently ending support for the game, Scott launched the "Stop Killing Games" initiative.

That makes a twofold deadline for the Stop Killing Games initiative. Or, at least, one headed up by Scott: The UK petition, which ends July 14, and the EU Citizens' Initiative, which ends July 3.

M3talDiamond2d ago (Edited 2d ago )

If you live in the EU then Please sign this or our game ownership rights and game preservation is
at stake. I know there isnt much time left but please consider signing the petition

-Foxtrot1d 7h ago

I never knew Ross Scott was doing this

I love Freemans Mind

Inverno21h ago(Edited 21h ago)

People whine and in the end don't do a thing. Then whine more when they get screwed some more smh. If this makes it then it'll be monumental for consumers. That Pirate software guy was no help either smh.

GazCBG13h ago

The EU Date is the 31st July not the 3rd

50°

Project: Horned Owl Review

From the mid-1980s to the early part of the 2000s, light gun rail shooters were a staple in both arcade and home system gaming. Arguably, the genre started to really hit its stride in the mid-1990s. While games like Time Crisis, Virtual Cop, and House of the Dead, among others, dominated both the home system and arcade space, some one relegated to only home game systems. Today, we’ll be talking about a little-known cult game published by Sony called Project: Horned Owl. This game was developed by Alfa Systems, and all in all, this is a fun game.

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thelastgamestandingexp.com