Siliconera writes, "While the rest Monolith worked in earnest on Disaster, Monolith Soft president, Tetsuya Takahashi, began throwing together plans for Xenoblade Chronicles. He wanted to create a world where people lived on the bodies of a pair of giant gods, and so, he had Baten Kaitos director, Yasuyuki Honne, design models of the two gods, Bionis and Mechonis, as revealed in a new Iwata Asks interview with Nintendo’s president."
In a new financial presentation, Nintendo highlights Xenoblade Chronicles as one of several series seeing "dramatic sales growth on Nintendo Switch," joining Kirby, Pikmin, and Metroid. Compared to 1.41 million copies on 3DS and Wii U, Xenoblade Chronicles has collectively sold 7.17 million copies on Switch between Xenoblade Chronicles 2, 3, and Definitive Edition.
I have bought every game no matter the system. Hopefully the Switch 2 is powerful enough to give this world the detail it deserves
Nintendo has now published a special anniversary video celebrating 25 years of Monolith Soft. The developer has also opened a special 25th anniversary webpage featuring multiple commemorative wallpapers as well as a special message from Representative Director Hirohide Sugiura.
I've got about 1500 hours into all 4 Xenoblade games. It's now tied with Zelda as my favorite series. We need a Xenoblade Warriors game.
Xenoblade Chronicles composer Kenji Hiramatsu reflects on his work and feels that it's "time for a fresh start."