Splitkick: Single player games this generation have focused heavily on granting player the choice to be good or evil. Some players, decadent as they may be, habitually exploit this choice and pick whatever option grants them the best gear. Other players find the choice to be a complete non-choice, somehow feeling personally accountable for the morality of their decisions. I’ve always been one of the latter; I find it almost impossible to play games as anything other than a shining beacon of goodness. This is the story of how that changed, and how I became the pinnacle of unabashed evil.