The new(ish) VideoGamer.com Podcast enters its third week, wiggling into daylight like a parasitic insect emerging from a lump on your face - that one you thought was "just a spot". VideoGamer.com writes: "There's a lot of creepy-crawly chatter in today's show, possibly due to the fact we've been playing Earth Defence Force.
Bugging out in the studio this week are Neon Kelly, Martin Gaston, Jamin Smith and Tom Pearson.
As mentioned on the show, we're giving away a load of 360 codes for the Call of Duty: Black Ops Annihilation map pack. For your chance to win, simply review the show on iTunes. Make sure you include your VideoGamer.com user name, as we'll use that to contact you."
Because blowing up UFO's never gets old.
Satisfying visual feedback, so many games have lost this principle and it's sad. Almost everything you do has an interesting and Satisfying reaction, making everything physics based is the key to that, watching everything fly, crumble, and react to your weapons, and slowly increasing you weapons capabilities to do so to an absurd degree, just keeps ramping up the satisfaction of how good it feels to play this game.
Alex S. from Link-Cable writes: "A few days ago, Microsoft announced that they were officially discontinuing their Kinect motion-sensing accessory. What was once considered a chief-rival to Nintendo’s Wii revolution and an integral part of the Xbox One’s launch has come to an end, and we here at Link-Cable… couldn’t be happier. The Kinect, while sporting impressive technology never managed to live up to its full potential and most of the games released for the device either had shoe-horned in support or barely functioned as intentioned, in part because of the device’s very specific ideal conditions. So as the Kinect sails off into sunset, we’ve decided to remember the worst of times and look back at the Top 10 Worst Kinect games."
Kinect, for me, is easily worth owning for two things: Dance Central for me acting like an idiot and having fun, and Kinect Party for my kids when they want to have easy-access stupid fun at like a kid's party. Those were the only games I have enjoyed on it, and they couldn't be done any other way (well, I guess that KP is EyeToy-level work). But my hope is that when motion control falls away, we'll get a proper DDR again.
Star wars wouldnt be so bad if it didnt have.... the dancing. Ughhh that dancing.
They should do a list of 10 best kinect games as well. I'm sure fruit ninja and gun stringer would be on there. Those are actually fun to play.
When an original game becomes a hit, it can be difficult to re-configure its secret sauce into an equally enjoyable sequel.
Not Halo 5. It had a bad story COMPARED to past games but it didn't have a bad story overall. The gameplay was top notch, and multiplayer is still one of the best on the market right now. Custom games browser is the single greatest thing 343 did which I'm grateful for.
Halo 5, FarCry 2, Dragon Age 2, Nuts and Bolts, and Gears of War: Judgement were all far from bad games. Hell, even Crackdown 2 was pretty fun.
There's a difference between a lesser sequel, and a bad game.
With a Title that says "horrible sequels", most of these are far from that. Better title should be disappointing sequels. But I'm sure they went with the former to get clicks and bring in the fanboys.