How Retro Games Captivate Our Imaginations

Much like the words in books, the graphics of 8 and 16-bit games create the feel of the game, but invite readers/players to create their own idea of the world in the game. Take Chrono Trigger; the 16-bit pixels and vibrant colors provide the aesthetics of the game, but we as gamers assume that the world is not made up of pixels and sprites. We imagne the art of Dragonball's Akira Toriyama coming to life. The fact that we have to exert our imaginations while playing the game makes it that much more engaging.

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tweet752714d ago (Edited 2714d ago )

i always thought the art in the instruction manuals and box affected what the game world actually looked like in your mind.

jeseth2714d ago


F'ING Flying Demons in the Frankenstein level! F YOU!!!

One of the best and most infuriating games of my life!!!

CrescentFang2714d ago

This post isn't about how they captivated my imagination (since I'm not too old) but something I didn't realize until I read jeseth's post (lol though)
Though games were hard back then, for some reason I never gave up. The first Mega Man game I actually owned was X4 and I only got to play Classic and X 1&2 at my cousin's. Anyway of course there were 8 bosses and I always got to them and died. But I liked playing it regardless, and eventually when I beat Magma Dragoon (w/ the ride armor though...) it gave me courage to eventually beat the game.
Man that was off topic... but since I didn't own many games in my childhood the most memorable are the Pokemon manuals (though the show obviously made the world easier to visualize) and probably the Super Mario World manual (it took me years to figure out the controls lol, since it took me a while to learn how to read too).

fr00ty-wizenhymer2714d ago

Great article, I've been trying to explain this exact thing to people but never had the wording as a good as this article.