Speaking under anonymity to Gamesindustry.Biz, two former Bondi staff members have revealed that L.A Noire’s world was 'wasted' due to the lack of animators willing to work at Team Bondi.
I have to admit, for a massive open world game it was boring. There really wasn't anything else to do if you were just driving around
Agreed. The game gave you no reason to explore the world at all. =\
I'm yet to buy the game, so can I ask is the open world like The Getaway's open world? Which would be ironic as Brendan McNamara is the creator of The Getaway. It's a shame about these development problems as Rockstar is a company I respected for so long because they've created such amazing games.now it seems everything I hear about them is something negative.
@ ainsz The controversy has nothing to do with R*. It's purely a Team Bondi thing. And the open world was something to build atmosphere. It wouldn't have made sense for Cole to go about doing something like.....getting in a taxi to drive people around.
The world was a great rendition of old Los Angeles, but the world was dead. I know the context of Cole being a Cop limits alot of the freedom, then crime in the city shouldve been more dynamic......overall it was a very unsatisfying world to explore
@ ReservoirDog There have been similar complaints about Rockstar as well. http://www.gamasutra.com/bl...
Thanks for the responses, just wanted to know what to expect. Hopefully I'll be able to pick this up over the summer.
The game didn't give me a reason, but knowing the area in current time did. It was cool looking at how some familiar spots looked back then.
Shame really, because everything looked wonderful.
I am beginning to wonder about Rockstars workplace...I have heard negative employee attitude before.
Pay attention, it's not R* it's Team Bondi
I love R*, my fav. dev/publisher, but this isn't the 1st time we heard about R* and bad working conditions. Remember RDR and the Rockstar San Diego development team? I'm not saying it's R*, but still. Something to think about.
It is R*. They're like those evil people that poo gold.
Yeah, when I rented it I was wondering why they bothered to make such a huge map if it was so empty, with only repetitive side missions.
It needed to have more random crimes all over the place and people asking for this or that like in rpgs (people acually do ask cops for all kinds of bs so it would fit). It def didnt need taxi missions and ambulances but theres so much more it couldve done. Sill a great game.
it was just getting from point A to Point B. Nothing wrong with that
Well that's what they said. I agree that its basically a linear game, but the open world elements were part of the game, and were kind of boring too.
it was alot more fun to just skip the driving whenever possible
Boring ?? No way LA noire is the best game of 2011 and maybe 2012
Highly doubt that when there's game like Gears of War 3, Uncharted 3, Skyrim, and Battlefield 3 coming out this year.
... and Modern Warfare 3. :)
L.A Noir was Mafia 2 Meets Red Dead Redemption, in short, boring.
RDR was a far superior game to both L.A Noire & Mafia 2.
Anybody with a Phat PS3 able to beat any of the DLC yet? Cause this game just freezes on me, over and over, and just deletes my DLC auto save. So I can't beat any of my DLC cases =( The Freezes we managable during the main campain, because it didnt delete your frakken save file when it happened. They HAVE to patch this, its robbery...
I have a the 160Gb model, no problems at all
My 60GB freezes and shuts its self off, only with this game.
This game is like watching a long 20hr mini series Law and Order drama. This game is also another example of how Rockstar games are overrated.
It's not a rockstar game.
thought the voice acting made the game along with facial animations.
This game probably could of just avoided being an open world game altogether and just had more missions and stories bundled into it.
Why do people keep saying this is an open-world game? This is NOT an open world game. It's pretty much a linear game, where the city serves as a backdrop to the story, to build atmosphere. Nothing else Would it have been better if this was an open world game, non-linear, full of side missions, activities to do? Damn right But LA Noire was never intended to be an open world game. It was meant to be linear, with the large city to serve ONLY as a backdrop to the story to create atmosphere. Would you prefer to be interrupted by cutscenes, instead of actually driving between locations when on cases? Would lose atmosphere that way Having said that, considering how large the city is, it feels like a waste. This game would of been better if it was an open world game, instead of a linear game with a large city that serves only as a backdrop to the story.
It's setting presents an open world, the story and gameplay is linear. And I agree, the city was wasted. A big waste of a big chunk of the game.
110 hr work weeks! No overtime!! That's BRUTAL if true.
i am sorry for even buying this game
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