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L.A Noire’s open world was ‘boring’ because animators didn’t want to work at Team Bondi

Speaking under anonymity to Gamesindustry.Biz, two former Bondi staff members have revealed that L.A Noire’s world was 'wasted' due to the lack of animators willing to work at Team Bondi.

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MrSpace2714d ago (Edited 2714d ago )

I have to admit, for a massive open world game it was boring. There really wasn't anything else to do if you were just driving around

fluffydelusions2714d ago

Agreed. The game gave you no reason to explore the world at all. =\

ainsz2714d ago (Edited 2714d ago )

I'm yet to buy the game, so can I ask is the open world like The Getaway's open world? Which would be ironic as Brendan McNamara is the creator of The Getaway.

It's a shame about these development problems as Rockstar is a company I respected for so long because they've created such amazing games.now it seems everything I hear about them is something negative.

ReservoirDog3162714d ago

@ ainsz

The controversy has nothing to do with R*. It's purely a Team Bondi thing.

And the open world was something to build atmosphere. It wouldn't have made sense for Cole to go about doing something like.....getting in a taxi to drive people around.

Rainstorm812714d ago

The world was a great rendition of old Los Angeles, but the world was dead.

I know the context of Cole being a Cop limits alot of the freedom, then crime in the city shouldve been more dynamic......overall it was a very unsatisfying world to explore

Chinner2714d ago

@ ReservoirDog There have been similar complaints about Rockstar as well.

http://www.gamasutra.com/bl...

ainsz2714d ago

Thanks for the responses, just wanted to know what to expect. Hopefully I'll be able to pick this up over the summer.

newhumanbreed2714d ago

The game didn't give me a reason, but knowing the area in current time did. It was cool looking at how some familiar spots looked back then.

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Chinner2714d ago

Shame really, because everything looked wonderful.

Gray-Fox-Type02714d ago

I am beginning to wonder about Rockstars workplace...I have heard negative employee attitude before.

velaxun2714d ago

Pay attention, it's not R* it's Team Bondi

EliteAssass1n2714d ago

I love R*, my fav. dev/publisher, but this isn't the 1st time we heard about R* and bad working conditions. Remember RDR and the Rockstar San Diego development team? I'm not saying it's R*, but still. Something to think about.

ShoryukenII2714d ago

It is R*. They're like those evil people that poo gold.

Solidus187-SCMilk2714d ago

Yeah, when I rented it I was wondering why they bothered to make such a huge map if it was so empty, with only repetitive side missions.

TheDivine2714d ago

It needed to have more random crimes all over the place and people asking for this or that like in rpgs (people acually do ask cops for all kinds of bs so it would fit). It def didnt need taxi missions and ambulances but theres so much more it couldve done. Sill a great game.

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gamingisnotacrime2714d ago

it was just getting from point A to Point B. Nothing wrong with that

Chinner2714d ago

Well that's what they said. I agree that its basically a linear game, but the open world elements were part of the game, and were kind of boring too.

Alex Kidd2714d ago

it was alot more fun to just skip the driving whenever possible

josephayal2714d ago

Boring ?? No way LA noire is the best game of 2011 and maybe 2012

newhumanbreed2714d ago

Highly doubt that when there's game like Gears of War 3, Uncharted 3, Skyrim, and Battlefield 3 coming out this year.

MGRogue20172714d ago

... and Modern Warfare 3. :)

X-Zone2714d ago

L.A Noir was Mafia 2 Meets Red Dead Redemption, in short, boring.

jony_dols2714d ago

RDR was a far superior game to both L.A Noire & Mafia 2.

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