Daniel Matros (DICE General Manager) has been talking in a podcast by Dont Revive Me Bro. He has recently confirmed that snipers will get scope reflection & scope sway to balance out the addition of prone.
My heart is melting >_>
Snipers are my only real issue with BF games. There are always too many. At least they are making it harder for them.
-Finally true challenge for snipers ... now only elite of elites will dare to be this class :p
thats still gonna be the asshole class of the game remember quick scoping lvl 50s or people who make new accounts just to be assholes
This is good news, i was really hoping for wind though.
Agree. BC 2 is infested with snipers, these guys need a game mechanic that is actually harder than point and kill.
YES ......... another hit for COD players that switched to BF3 ... ''no quick scoping BTW '' LOOLOLOLOLLOOLLOOL
ha. This a challenge? I doubt it. Easy solution is already in place in my mind. I don't know why you guys complain about snipers. If they do their job right you should be able to cross into open terrain. :P Still don't plan on turning in my M24. Scope sway is something I love. Glad they are using it.
@ViserysTargaryen theres still bullet drop and with the likely scale of the map its not just point and drop now is it?
Snipers are your issue with BF games? I mean, snipers weren't really an issue until Bad Company....
LEFT ANALOG IS GREAT FOR MOVEMENT LEFT WASD SUCKS FOR MOVEMENT RIGHT ANALOG SUCKS FOR AIMING
yeah...thanks for that.
Your a genius mate.
The only good thing with a Left analog(movement) is when I need to vary my movement speed. Apart from that, I move more fluently with AWSD then analog.
Not true, it would be too hard for console games to do advanced movement like "bunny hop" (Bhop) as seen in CSS, Quake and HL2DM.
This just in, guns will contain bullets in them, and get this...when you run out, you character will load in another clip! :O
I love you DICE
Really? you love them because they are adding what almost every other game has?
no he loves them because snipers were a bitch in all battlefield games and now theyre making harder for snipers to give us battlefield players a difficult time so there :P Check and mate
@poop ohh cool i guess i am a tool :) , im happy to help when it involves battlefield :D
I just love DICE :)
Yea especially because Call of Duty and Halo have actual scope swaying and good reflections. Ever notice there's no steady aim perk in Battlefield or hold your breath so you have a better shot?
Call of Duty absolutely needed it. without it the other guns would be useless and the game would turn into call of snipers
seriously ? Fighting over THIS ?
This is not about the Sniper, is the game in overall. That is why DICE is great creating Shooters, which put in shame a lot of military shooter in the market like Call of the Noobs.
@poopturd_mcgee What a douche lol. Everyone vote down his bubbles..
@Jezuz whose fighting?
lmao, i just got it
Won't make a difference. I deal with those things in real life and still hit my target. I'll still be "that f-ing sniper!" when I play.
Scope reflection means the enemy (including enemy snipers) can see you easier when you aim-down-sight and sitting still for too long. It doesn't affect how you aim, besides enemy gunfire coming at you.
My point was that sniper reflections does not affect your aim, it gives away your position. And if you really deal with it in "real life", id be surprised since in real life you can buy these or are used by military/mercs: http://www.opticsplanet.net... And just because you are good at something in real life doesn't mean it translates over into video games 1:1, ESPECIALLY when it is not even a sim game. Video games does not automatically equal easier. The fact we get stuck on objects in the game world but in real life it is way easy to walk over stuff is just ONE EXAMPLE of how its not 1:1.
It's kinda difficult to beleive you deal with those things. You mentioned it twice now, If it were true I doubt you'd keep bragging. Although I'm not calling you a liar! so don't get me wrong :)
Who is bragging? I'm just pointing out it is giving false hope to people who think the sniper class will be too difficult to play to be an annoyance in BF3. If it can be easily overcome in real life, just how much easier do you think it will be in a video game?
Well I actually know quite a few people that kill for a living and not one of them would write it so carefree on a gaming website, I really have to agree with MYK. People who do that kind of thing in real life usually don't casually talk about it, especially on websites.
I'm not sure I believe him or not, I just don't care. I think it's hilarious that he'd make that announcement on N4G.
So what is it jay, cleaner or mechanic or do you like a bit of airsoft ;) Real life dont mean sh/t in game life......unless its to do with gt5 obviously;)
@JsonHenry We don't give half-a-f*ck about what you 'deal with' in real life.. go 'flaunt' that bs on Facebook/Twitter or something if you please, here we dont care. Stick to the topic. -- OT: Great news, I love to snipe and this should bring diversity on the battlefield.
@JsonHenry Gaming and real life are 2 different things. The sway will definitely make sniping harder in game.
You sir....just got b*tchslapped by BlackKnight.
Fuckin hell, listen to Rambo here! So full of bollocks.
You seem perfect for the military, all piss and vinegar. Regardless, I look forward too oh so many things for battlefield 3, watching out for glint's in the distance just makes it better :)
This game keeps getting better and better. I want it to be October 25th!
Dear Princess Trollestia This game keeps getting Better and Better, I can't think of a game I'm more hyped for. To all you Snipers out there, prepare to feel my Wrath from the barrel of an LMG! >:D
ORLY? we'll see about that. Challenge accepted!
Do any of you know if the bullet drop will be back? Cause that was a cool feature in Bad Company 2 that I enjoyed.
I would assume it would be since it was in BC2. Wouldn't make much sense to remove it.
It better be, Bullet drop always made sniping require so much more skill
Didnt you see the bullet drops in the first gameplay vids? its definitely in there for all weapons.
Cool and no I didn't see that. That's great news. I loved trying to pick guys off from as far as possible. It felt great when I'd get a headshot from the other end of the map.
Don't like it- and I don't really even play sniper that much. It would have been better to just have a kill cam that would give their position away. Kill cam is one of the best features in COD and should be included in just about every FPS now. Not only does it discourage camping, but it also lets you know if a person is wall hacking or aim botting.
Theater mode is a better feature for that (the last part).
Are you talking about being able to spectate? That would work to stop cheating if you have their perspective but that wouldn't discourage camping in any way. If you're referring to the theater mode like in Black Ops, that would only work for after the battle was over. I don't want to wait to know if someone is cheating. The sooner people know a person is cheating, the sooner everyone leaves and the cheater has no one to play with. A kill cam solves two problems in one. The camping and cheating AND it's instantaneous. No having to go into spectate mode and miss the game.
Veni kills cams are for noobs that can't fight without being baby stepped through the game.
Cod is a run and gun game. Battlefield is a team based strategy game. It defeats the purpose of having a sniper class if the game intends for you to keep moving or else the player that you shot is told where you position is without earning the right to find you. Leave the kill cam on Cod.
The lens reflection does the same thing. It tells everyone where you are if you are camping so obviously the developers want snipers to keep moving. They said so themselves.
Wrong. The developers are making it more difficult for snipers to just sit in 1 spot the whole game. There is a big difference between being shown directly where the sniper is that shot you and you running around looking for the lens reflection before getting shot.
Kill cam sucks ... :))) ... I simply hate it ... gives all noobtubes strategic location of player and what u know next they are throwing grenades at ya. killcam is BS.
I find it more (not completely) realistic and more interesting/challenging in term of gameplay to look for the sniper by yourself than spot his location using the killcam at the moment of your death.
But kill cams take away from the realism games like battlefield are trying for, now if only they would make the standard multiplayer mode similar to the hardcore mode from bc2 then it would be the greatest shooter possible.
What if there isn't light hitting the scope will there still be a reflection on the scope or will it always be there and is this gonna make ghillie suit snipers useless
according to that article, it sounds like it's strictly linked to how long you've been stationary. Not realistic at all IMO, but it's their way of showing others where you are.
Problem is, is that people will just go prone and lay there and basically be invisible. They want the game to be fun, and getting sniped over and over by a guy prone in some tall grass is not fun.
Yes if you listen to the podcast, Daniel indicates the reflection will only appear after a certain amount of time (without moving)
While BF3 seems to aim realism to a certain extend, it's still not a sim and don't try to be one so they gotta keep some balance for the gameplay. That's why they cut off some animations for the multiplayer part like vehicle enter/out.
A better way to limit a sniper would be to limit his/her ammo. This solution is only slightly less noobish than the kill cam. I hope servers can turn this setting off if desired. Developers need to stop trying to hold our hands and just let us play.
I don't think that's a good idea (the whole reflection after a certain time without movement thing). After a kill you could just move the left analog slightly and then the timer for the reflection is reset because your character moved an inch. Hopefully they have a more sophisticated way of doing it, like a radius around the character in which he has to get out of for the timer to be reset.
@MOTY That's what the lens reflection is for. So people won't camp in the grass all game long.