240°

Kojima discusses how Snake made it into Super Smash Bros. Brawl

Hideo Kojima says that Nintendo thought that Snake "felt like a Sony character" and wouldn't fit into the game.

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nintendoeverything.com
Shok4677d ago

Thank you for asking Sakurai to put Snake in this game. He's a straight-up beast!

Inside_out4677d ago

.
It's just a case of Nintendo courting MGS creative director Hideo Kojima for development on the Wii U. Nintendo is the old pro that knows how to get things done...at least in Japan.

4677d ago
solidsnake2224677d ago

My favorite brawl character. Unfortunately, no guns since they kill people, but plastic explosives are just fine.

Ducky4677d ago (Edited 4677d ago )

Guns don't kill people, death kills people.
Just ask a doctor, it's a medical fact.

:D

GodsHand4677d ago

Something always leads to death, be it a gun, or of old age(failing organs etc.), Death needs it's counter part to complete the cycle.

r214677d ago

guns dont kill people,
uh uh,
i kill people
with guns (pow)

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50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
Tetsujin676d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin676d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum676d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa675d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
JSusie5802d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

861d ago
BrainSyphoned861d ago

Having to do a thing three times would make my list as #1

Jeriphro861d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned861d ago (Edited 861d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

861d ago
0hMyGandhi861d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro861d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola861d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck861d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel