Best known for his composition work from the TV shows Battlestar Galactica and The Walking Dead Bear McCreary entered the world of videogames with Capcoms Dark Void and Dark Void Zero in 2010 and most recently with Socom 4. We catch up with Bear in this first part of a two parter interview to disect his work on Battlestar Galactica.
Adiba from NoobFeed writes- The ruthless, difficult roguelite Dragon Is Dead unashamedly displays its influences. For players who like to master difficult mechanics, the game offers comprehensive character customization, tight, gratifying combat, and a rewarding gaming loop. Although it struggles with level diversity, narrative depth, and sometimes annoying difficulty spikes, it's a promising and heartfelt game.
Little Nightmares 3 release date finally revealed following a delay, and it's coming before Halloween - watch the new trailer.
Borderlands 4 marks the franchise’s boldest evolution yet, introducing a non-linear campaign structure, a new world called Kairos, and an antagonist who controls time itself. Built on Unreal Engine 5, the game enhances weapon customization, expands endgame content, and brings back familiar characters in surprising ways. Sector spoke with producer Chris Brock and lead writer Taylor Clark about the engine switch, narrative shifts, and how they aim to balance chaos with control.
Loved his work on Dark Void!