RipTen had a chance to speak with id’s creative director Tim Willits recently, and he answered our questions about how they got RAGE to look so damn good on consoles.
@StanLee It does look amazing, can't wait for it to come out. Though I've heard its more Borderlands style open, with different sections connected to each other and not able to explore from 1 side to the other without loading screens.
@nickjkl... Have a heart man! PC gamers have felt left out the past few years because no one cared about it much!
Now PC games are being talked about in the same sentence with consoles, so they have to promote it! Otherwise it's back to the World of Warcraft and Starcraft stereotype!
John Carmack made Doom run on SNES@50fps or 50hz what else i can say. He is the king of PC and consoles game engines.He created OpenGl and the most advanced network game engine.
Carmack didn't create OpenGL, from where are you getting that info? OpenGL is the rival API to DirectX and it was created by Khronos Group. Carmack was the number 1 supporter of the API but as of late he switched to DirectX.
edit: And talking about the video, the guy says that the game looks that good thanks to "Mega Textures/Virtual texturing". http://en.wikipedia.org/wik...
Mega Texture uses low memory and resource but it takes lots of space from the disc. This is the reason of why Carmack has been saying that the PS3 version will look better (due to blu-ray massive space) but now they made the Xbox version into 2 discs to accommodate the missing ones and now the game should look more or less the same on both consoles. With the free additional resource they can make the game run at higher frame-rate and in 720p (unlike COD, that sacrifices resolution for frame-rate). WIN!
30fps is unbarable with a mouse though. I am guessing by sandy bridge laptops you mean the gpu that is integrated in sandy bridge cpus.
Though anybody expecing to game properly will have a dedicated video chip in there. So 30fps on the weakling embedded gpu makes 60fps no problem at all for most dedicated graphics chips :O
A cheap 5650 chip is about 4x to 5x more powerful and it will run a game like mass effect or portal 2 at 60fps with fairly high settings. So imagine what kind of crazy high performance RAGE can pull out of something like that.
I think they have picked up on the possibility of casual PC gaming, loads of people own laptops with weak gpus that won't run new games. Scaling an engine to support those weaker chips could be great, especially considering that the bare minimum graphics hardware nowadays is only just behind console performance.
Obviously you never played Doom on the SNES because it most certainly does not run at 50fps. It's more like 20fps(at best), and runs worse than the Atari Jaguar despite its considerably lower resolution and less detailed sprites. It was still a pretty big achievement though considering how weak the SNES really was when Doom came out.
No he didn't. True, the SNES was not made to handle 3d texture mapped environments, and it was a massive acheivement to even run Doom on the system, but the FX chip 2 still couldn't render Doom at 50 fps. Nowhere near it. It was more like 12-15 fps max and at a cost of a boxed off screen and no roof and floor textures, with sprites only having a front on view. I don't know where you got 50fps from.
apparently it's had a pretty small team working on it for most of the time (30-50 in the early years) and only since the Bethesda deal have they upped it to 70 so I wouldn't be surprised if it actually cost less than big games like Assassin's creed Brotherhood which had 300+ people working for just over a year etc.
Gears of War 3 Uncharted 3 Call of Duty MW 3 Resistance 3 Deus Ex Human Revolution Dead Island Saint Row the third Battlefield 3 MGS Snake eater 3D Twisted Metal Aliens: Colonial Marines
If thats the case then what will you be playing?
Edit: Shooter games are a subgenre of action game,[1] which often test the player's speed and reaction time.[2] Because shooters make up the majority of action games,[1] it is a fairly wide subgenre. It includes many subgenres that have the commonality of focusing "on the actions of the avatar using some sort of weapon. Usually this weapon is a gun, or some other long-range weapon".[1] A common resource found in many shooter games is ammunition.[2] Most commonly, the purpose of a shooter game is to shoot opponents and proceed through missions without the player character dying.
@Loco- More than half the games u listed aren't shooters, but rather games with shooting elements.
By your logic MK9, Infamous 2, and Yakuza 4 are shooters because they have shooting elements in them.
One of Stryker's moves enables me to shoot his gun..does that make MK a shooter?
Cole's primary means of offense is shooting electric based powers out of his hands..does this make Infamous 2 a shooter?
Also, I wasn't aware Max Payne 3 and GR: Future Soldier were coming out this year. Btw, I will be PLAYING most of the games u listed...just nt buying them this year. Re-read my comment.
Barbara Streisand. I mean... John Carmack.
RAAAAAAAAAAAAGE. This game is going to kick ass!