As announced earlier, the launch of Warhammer Online: Age of Reckoning has been delayed until the middle of 2008. The delay is the latest chapter in Warhammer Online's long trek to launch. It was first unveiled in 2000 by developer Climax and Microsoft, only to be briefly canceled four years later. Then, after Climax developed the game solo for a few months, independent developer Mythic Entertainment picked up the license in 2005. In 2006, Electronic Arts bought Mythic and renamed it EA Mythic.
What does the delay mean for Warhammer Online's future? GameSpot spoke with EA Mythic general Manager Mark Jacobs to find out.