Game Podunk blogger, Standard Minion writes, "For many modern, high profile game releases, downloadable content (DLC) is being considered a standard. It’s just about assumed that a big budget game will eventually get some. It's hard to turn away an invitation for “more game,” especially when it’s extra content for a title you especially enjoyed. And, as far as publishers are concerned, it's hard for them not to charge us for it. Are gamers paying for content that they should have gotten, anyways? This question is especially important when you consider the practice of paid DLC being made available within the first few weeks –- or even days –- of a game’s release (e.g. Mafia 2, the Dragon Age series, Bulletstorm)."