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The Weight of Death in Games

The music intensifies as all other sound becomes a damp whisper. A single gunshot is fired and a beloved character slowly falls to the ground while their comrades yell out in shock. What an emotional scene! Or at least, it would be if it weren’t for the fact that the character in question already received about a thousand bullet wounds earlier in a gameplay segment.

This is a problem that plagues many gaming narratives. Story is often governed by a very different set of rules than gameplay, resulting in some very awkward and even comical moments in what should be distressing scenes. Because of the interactive nature of games, it’s difficult to avoid these pitfalls. Yet, some games manage to handle it a cut above the rest.

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Changed from Pending to Approved
Community3494d ago
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