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130°

Rumour: Sony Computer Ent Lost Chief Tech Officer?

Kotaku reports: "According to an insider, Sony Computer Entertainment platform development head Izumi Kawanishi has been shuffled out of the division. Kawanishi was key in the hardware development for the PS2, the PSP and the PS3, and he was the head of SCEI's Network System Development Section and R&D Division & was Sony Computer Entertainment's Chief Technical Officer."

"Kawanishi previously worked closely with PlayStation father Ken Kutaragi and was an important member of the PlayStation team. We wrote "was," because apparently he's been moved out of Sony Computer Entertainment, Inc. and is now working at Sony Corporation. According to our insider"

"This follows Hirai's recent statements that the PS3 is a "game machine" as the company tries to recapture the gaming audience it has lost. Perhaps, Kawanishi still thinks of the console as a "super computer" or a hub-in-the-home. Perhaps. We've contacted Sony about Kawanishi's current role, and will get back to you once we hear something."

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Lame
Nothing but fanboy spin on a rumor.
AllanWakker6012d ago WhoDisagree(0)Agree(0)
Lame
VaNdAl6012d ago WhoDisagree(0)Agree(0)
Gordii6012d ago

Change is always good^^ Out with the old and in with the new i say :)

Mr Marbles6012d ago

I have to agree with you, who ever the guys are that keep making all these bad decisions need to be fired, clearly Sony is having problems internally considering all the odd behavior, lay offs, sell offs, and conflicting info coming from the different divisions. They really need to get it together, if firings do the trick than so be it.

stonedog6012d ago

so the confused messages coming from Sony now make sense. Political in fighting is using up energy which should more properly be used to push the PS3 forward. Hopefully they now have a clear direction and will take the fight to M$.

Competition is good for gamers; M$ and Nintendo need competition to keep them honest, and to force them to keep the good games coming. Lets hope Sony now understands the imperative to compete.

80°

10 Weirdest Video Games of All Time

Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.

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culturedvultures.com
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Community9h ago
JonTheGod47m ago

Why are the Katamari games not on the list??

130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
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Community21h ago
thorstein21h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga7m ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing6920h ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde3h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff218319h ago

Yes. Stop all the live service bs.

jznrpg18h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS1718h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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60°

The Battle Pass Is The Worst Thing To Happen To Modern Gaming

Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."

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Community1d 2h ago
got_dam23h ago

Battle passes AND meta gaming both.

DivineHand12521h ago(Edited 21h ago)

I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.

I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.

lucian22920h ago

battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional