BeefJack: "Should games always let us win? Are games always better when the hero beats the bad guys, uncovers the mystery and knows evil will never be back? We’re not so sure..."
Lately all games seem so.As some kiddies have got into games that are not meant for them and become crybabies on forums if they are killed once in the game.And the result games are now movies with a bit more button presses.
Infamous is the only game where I felt close to not winning, considering the events ending it.
Back in the 80's and 90's, games came with furry nuts! At the start of the 21st Century, the nuts were removed and games were neutered. Today, we put diapers on the games! Games should have a chance to be beaten. But there should be chance of failure. And by failure I mean, you start the game over failure, not the last save.
no thats bull. save the start game over for arcade games, and hardcore modes. i found that incredibly annoying.
I was thinking more like failure by story and possibly by action. Example: You didn't catch/kill the serial killer. So he kills your dog (or X). Story: you have a choice to do A,B and C. You screwed up, so your dog dies and the game saves. You can't go back and replay so your dog will live. Action: You are chasing the serial killer through the streets. You try to jump the fence and slip down, the killer gets away, game saves. Serial killer goes to your home, shoots your dog. If you want to save the dog, you would have to start the game over. Or play along and deal with you own actions!
That's why I liked heavy rain. You choices and how well you were able to do in fights/chase scenes and other events decided what happened to your chracter.
I don't like the idea of being outsmarted by something that's not real and doesn't truly exist, but a little bit more "intelligent" difficulty wouldn't hurt.
They didn't let us win with Nathan Hale
I prefer "bitter sweet" any day over a happy ending.
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