Dan Pearson (Modojo): There are generally three things which you can expect from a Monster Hunter game: extensive and compulsive crafting, ample opportunity for endless grinding and a ball-crushing level of difficulty. They're not ideal for a mobile game, in truth. As such, Capcom's iOS take on the series which crippled a million thumbs is a pared-down affair, the Coke Zero of the franchise.
Chris Buffa (Modojo): In theory, third party publishers should dominate iPhone and iPad.
Companies like Capcom, Electronic Arts and Activision have more resources than the average programmer, the ability to cherry pick talent from the developer pool and some of the most popular franchises in gaming history.
And yet...these same publishers find ways to continuously drop the ball while angering loyal fans.
Here's the proof.
Chris Buffa (Modojo): It's no surprise that some of the biggest third party publishers are a bit shady when it comes to App Store games. There's Square Enix, the company that charges $10 or more for RPGs that debuted over a decade ago.
Then we have Capcom. The company kicked off 2011 on a sour note by releasing MaXplosion for the iPhone, a blatant rip-off of Twisted Pixel's critically acclaimed Xbox Live title, Splosion Man; imitation is the sincerest form of flattery though, right?
Monster Hunter: Dynamic Hunting takes item collection to new heights of obsession and addiction.
I used to watch my roommate play this series all the time. I never could understand the appeal.