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Diehard GameFAN: 10 Thoughts On…Resident Evil: The Mercenaries 3D

DHGF: I’m not a big Resident Evil fan. Let’s get that out of the way right now. I really didn’t like 1-3′s gameplay and I felt the voice acting and overall stories were a bit weak, but that the series showed promise. What can I say? I was more a Clock Tower and Shadow of the Comet/Prisoner of Ice horror fan back in the day. I found Code Veronica was a step up, Gun Survivor was fun for what it was, with a few issues, and that the series drastically improved with RE4 and Umbrella Chronicles, the latter of which is my favorite game in the series. RE5 was something people either loved or hated. I didn’t care for the story (especially the Jill Valentine bits or the death of Wesker), but I liked the gameplay compared to the early PSN/Saturn versions. Darkside Chronicles was fun, but the camera was too damn shakey and it paled in comparison to UC, Dead Space: Extraction and the House of the Dead titles that all came out around the same time.

That being said, I had the opportunity to fiddle with a retail version of Resident Evil: The Mercenaries 3D before its actual release (one of the benefits to reviewing I suppose), I decided to write down ten quick thoughts on the game. So did the first Resident Evil for the Nintendo 3DS leave me with a favorable impression, or was it akin to my original playthrough of RE1 on the Sega Saturn where I was like, “This is kind of a letdown?”

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