Zelda: Ocarina Of Time 3D influenced by Twilight Princess

Legend Of Zelda mastermind Eiji Aonuma said that he decided that Ocarina Of Time 3D needed gyro sensor controls after witnessing how well motion control had worked in Twilight Princess for the Wii.

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Foxgod3448d ago

It requires a bit of practice to use this motion with 3d turned on :)

Eamon3448d ago

True that.

Instead of tilting the 3DS itself you had to physically move your arms while keeping the sweet spot. A bit annoying but at least gyroscope helped for some accurate precision aiming :)