The A.V. Club: The needs of the sequel—to go bigger, broader, and louder—are at cross purposes with the needs of atmospheric horror, which benefits from the surgical application of shocks and plenty of suspense-building downtime. With its near-constant din of scripted spookiness, F.E.A.R. 3 is the least frightening entry in the F.E.A.R. franchise, but a few fun tweaks to the FPS model and some prudent thieving from superior titles result in a game that delivers the thrills even without the chills.