Pro-G writes: "All in all the breadth and freedom of the game's worlds is staggering, and the movement and combat can at times be a joy. That said, our inability to sample missions, or spend longer with the game leaves us unsure whether Ubisoft Montreal's 'organic design' mantra has really hit the nail on the head from a control perspective (do players have the patience to embrace this new scheme?). That said, Assassin's Creed is truly 'next-generation' from an artistic and design standpoint, and it looks like we could be rewarded with a truly inventive title, even if it isn't utterly flawless when it reaches the Xbox 360 and PS3 in a few weeks time."
still no jump button, that's like spider-man games that don't let you control when to shoot the webbing or where you can jump to.
Big let down it may be easier to play but it takes that freedom away, at least that's how I feel others might like the idea.
It's obviously been incorporated too aid gameplay... not diminish it. Give it a chance.. the game probably wouldn't work otherwise
And like Hack says.. you still need 2 push A too jump
That was a very enjoyable hands on... thanks for posting :)
"Assassin's Creed will include 20 hours of gameplay, if you stick to the main plot and don't indulge in any diversions"
That sounds great to me. And the way they have things set up with the way you jump sounds kinda interesting. Don't know if I'll like it or not, but I'm sure I will get used to it. Anyway, at 20 hours, not including your own explorations, I think it will be worth the money.
the previewer said he had to hold a trigger down and hit "a" to jump...so all hope isnt lost. 20+ hours of gameplay is well worth my $60.
i dont like the "do players have the patience to embrace this new scheme?" sentence