Mike Bilder, studio head behind Stranglehold, thinks developing first on PS3 and subsequently on Xbox 360 would avoid the delays and frame rate issues of the former without compromising the quality of the latter.
No longer will we get more Madden's or Blacksites
We know exclusives can run beautifully so this seems like a logical choice for developers. I believe Epic is already doing this for UT3. Then again, I don't mind delays on games I'm not that excited about only if the delay is worth it (runs better, looks better, plays better).
Great now the Xbox 360 version is gonna be dumbed down cause of the ps3. Just make 2 different versions of a game no ports that way xbox gets their games on time and hopefully the ps3 does too.
@1.2 socomnick lol kids say funny things, Yea cuz when Dev go that extra mile on ps3 then relize they have to take a massive step back for 360 becuz the took advantage of Cell's spu's and blu-ray then yes 360 'Will' be a dumbed down PS3 port.
All you PS3fanboys wish. Unfortunately for you, the rest of the video game industry has a brain.
But the reality is that a lot of developers still aren't. So I just hope with experience they can deliver quality ports to the PS3 and release them on time. You look at the developers who did take the time to make quality games on the PS3, they usually had to delay. Obviously it wasn't as easy atleast the first time around.
get back to second life freak.
Making a new account. After I an many other reported you. Sorry for off topic but this guy is a Half Life Freak.
Does Lightning 2nd account, also hate Women and believe that they should get Breast Cancer because they have breast? Lightning (first account) believes so. So in the end, your opinion is still trash and you make Sony fanboys look stupid. Congrats you have done more harm than good.
Never will happen no one's going to handi capp their games or waste time with PS3 as a lead. Would devs still take advantage of the 360's capabilities?. Devs care about making the best games they know how to make so that they can compete with 1st party games and PS3 as the lead platform would be a foolish move in doing so hence the PS3 always lacking what the 360 can do. 360 games continue to out shine the PS3 games regardless of the source of the port(PS3 games need extra months and even a year to almost get them on par. PS2 vs Xbox all over again?. PS3 has frame rate issues and the games are always delayed 3rd party or not.
Assassins Creed and Call of Duty 4 are releasing the same day for both systems.
"Never will happen no one's going to handi capp their games" you mean like using DVD9 type handicapping?
PoW Youve been BURNED! Looks like your eyes were blinded by this article, HAS A NICE DAY :D
The upcoming Burnout is ps3 lead, that's coming from EA too.
They can port the game from the 360 to the ps3 and have delays, framerate issues, bugs, and when the crap finally gets released no one buys it because they already played it on a 360. Or they can have it as the lead platform, take an advantage of the system, and have more ps3 owners or non ps3 owners pumped to buy the superior version.
You got told! Ps3 will be taking the batton from now on. GET OVER IT! PLAYB3YOND!
The Sony fanboys will never accept the truth, but the simple fact is that the PS3 is a horrible device to program for. If you spend twice the money on a project, you can achieve results on par with the Xbox 360, but why would you do that? The Xbox 360 has a far larger market share and its market share grows every day in comparison to the PS3. Every game that is released these days for the PS3 was started before they discovered that the PS3 had tanked. Yes, PS3 was the lead platform for Burnout, but again, that was started before they learned that the PS3 was going to tank. You can disagree. You can complaint. You can cry. But this is a simple fact.
Power of Green says, "PS2 vs Xbox all over again?" You are an xbot, and you are saying this, and last time I check, the PS2 dominated the xbox...hmmm
Seriosly the whole "handi capp" comment was a stupid thing to say and really made you look bad. I like when you bring good evidence and a decent argument, but lately you are turning into "brainless fanboy" in which you make fun of Sony Fans for. Power of green congratulations. You are now labeled a hypocrite.
POG the 360 is already handicapped the rrod the dvd-9 cant even do halo 3 in high def only 640p and that was a exclusive. i'm glad midway thanking is coming around to the right way to do things ps3 first. the better system no rrod and plays games in high def. pog go buy a ps3 and enjoy the best gaming has to offer maybe you will stop hateing
hey wild attorney your a idiot for agreeing with pog. ill make a wag now naughty dog is going to sell a whole bunch of uncharted because they took the time to learn and develop for the ps3 and what a beauty of a game.so they will get a big time return on investment. the dev like at ea and a few i want buy there crappy ports its not the ps3 fault its the lousy dev who ported from the 360 instead of making a game using the strength of the ps3 that sony made into it
funny all the first party games run fine with no framerate problems and look light years ahead of the 3rd party stuff.i think u need to wipe the guk out of ur eyes
"the ps3 had tanked"? Example:UT3 was developed on the PS3 first!! You sir are truely idiot and you fail>you can complain,you can cry but this is a simple fact. J U M P O U T & P L A Y B 3 Y O N D
There you have it. Midway the next to jump on board on which platform is easier and more important to dev for first. PS3. As Developers figure out what the Cell and RSX can do, combine that with blu-ray and Devs will not even want to bother porting a product to 360 due to what they would need to cut out. P L A Y B 3 Y O N D
You sir are an ignorant fanboy. 360 is easier to develop for, but in the long run, it is easier to develop with the PS3 as the lead platform and painlessly port the game to the 360. That way, both versions will be in tip top shape.
"Mike Bilder, studio head behind Stranglehold, THINKS developing first on PS3 and subsequently on Xbox 360 would avoid the delays and frame rate issues of the former without compromising the quality of the latter" so, in fact, they didn't "jump on board". a developer within the company thinks that it would alleviate the problem that they have with the ps3. learn to read ya douche.
Well said. Developers save money (if they plan on making a multi-platform game). There for they can recycle some of the Textures,geometry, AI scripts and easily port it to a format the 360 can read. Funny how still to this day Sony hasn't made better kits for developers. I understand that Sony is paying Epic to help out with the Unreal engine (which will do wonders), but they really need better tools for 3rd party. Perhaps Incognito and Insomniac should share of thier methods/kits with other developers to save them money. Either that or... Insomniac licences a "ratch and Clank" engine to 3rd parties.
Whats your point? those games had different teams working on them that has nothing to do with other devs. Who mentioned those games?. Like I said what is your point AC and COD4 versions were being developed along side eachother so I know they will take full advantage of each platforms hardware providing the look and the way a game runs that I'm use to(COD4 has already proved its not all washed out on the 360 version). PS3 being the lead platform is a bad idea and would lower the quality of the 360 versions. There is a reason the games on the 360 end up better port or not no matter the source of it(doesn't matter if the port's from the 360 or PS3, 360 still pulls ahead).
You did when you said "games are always delayed 3rd party of not". Forgetting already?
Uh, you did, when you said every game has problems, framerate issue, SO PLEASE EXPLAIN, why COD4 looks better on PS3, as said by every single person that has compared both, including infinity ward? Please care to explain.
I rather have frame rate issues that can be fixed then having the game bricking my system...xbots wait for the death of their system each day...Most of all multiplatform games play and look the same and even if the 360 version score 1 point or 2 higher it doesnt make a difference.. AC and Call of duty 4 runs great on the ps3 with no problem at all..
"PS3 being the lead platform is a bad idea and would lower the quality of the 360 versions. There is a reason the games on the 360 end up better port or not no matter the source of it(doesn't matter if the port is from the 360 or PS3, 360 still pull ahead)." Way to contradict yourself. First you say porting from the PS3 to the 360 would lower the quality of the 360 version then you say the 360 version would be the best regardless of the leading dev platform. When it's all said and done you offer little facts to base your claims on so they should be overlooked by anyone with a logical mind.
COD4 at 60fps at 1080p full AA on the console thats inferior.
even newcomers to the site realize you are full of it. I hear the packaging line calling you.
You really are an incredibly ignorant fanboy. I love how Sony fanboys make stuff up out of whole cloth because it makes them feel better. There is no evidence whatsoever that Call of Duty 4 looks better on the PS3. None! If you think there is, provide a link, fool.
I like how you're trying to wash away a respectable developers opinion with your almighty words of world changing knowledge. Anyway...what he says makes sense, but another way is just to deveope side by side. I suppose the only draw back is that a singular crew of people working on one project at a time with complete focus would be more beneficial than splitting up into teams. With CoD4, though..this appears not to even matter, especially the way graphics on both the consoles + PC versions are looking.
Hey wild, why dont you check out infinity wards site, they said so themselves lolz
Every developer has pretty much stated this fact. Hell Sony stated this fact as well. And has anyone done anything to change it? Not until recently.
Cool now I hope more 3rd party companies will they change there minds. You can do some amazing things on the PS3. Already shown from the 1st party companies. =D
You just can't port 360 games to the PS3 without losing along the way.I didn't buy my PS3 to play games made on the 360.
either way the only multiplat game im interested in is CoD4. thankfully Infinity Ward know what their doing!
Midway doesn't make any worthwhile games so whatever.
ill just like to say Stranglehold was delayed 5 yes 5 times for the ps3...goood day
Assassins Creed and COD4 hopefully will be the beginning of this.
and what they're pulling off on the PS3 version. Hopefully Assassins Creed ends up flawless as well. Do you have a PSN ID?
'Starfleets' Hope to see you in COD4!
I am gonna be looking for you in Warhawk and COD4 Meus!
are starting to catch on to what Factor 5 and 2K Games have said for quite some time. Either having PS3 as the lead platform, or creating two separate teams with different engines, is the only way to go if one expects to have great performance on both versions of a title.
Since when did Midway have a say at anything? Have you all seen their recent offerings? Jesus Christ... And NO! I am not trying to bash on the PS3 here. I'm being pretty serious.
they produce Epic's games. maybe epic will follow suit. UT3 anyone.
They're just the publisher. If Midway and its team of lamers had anything to do with the Unreal Tournament 3 development, the game would automatically suck. However, thank God that's not the case.
it's a sole choice to do such, and after having 2 games release on time for the 360 and being delayed on the ps3, it gives them just as much saying power. we all know the PS3 is has a steep learning curve but getting but once you get over it, you begin to gain so much more from it. with that said, 2k games , factor 5, ubisoft, freerad, and Ea critireon, all have said that making a game with 2 platforms in mind being 360 and ps3 means you have to treat each platform seperately and have them running on there own specific engines. it's gonna take the industry a bit of time but they will catch on. you either port from ps3 down, have seperate teams create for each platform with it's inhouse engine gearsed towards it's respective platform, or you choose one platform and scrap the other and make it exclusive.
If someone told you this game was using the Unreal 3 engine, would you believe them? Because I know I wouldn't. - http://www.gamespot.com/xbo...
They should just learn to develop for the PS3 and keep up, why should Xbox-360 suffer delays it does not have to just so the PS3 can buy more time?
11 - ill just like to say Stranglehold was delayed 5 yes 5 times for the ps3...goood day
"This is what we've been screaming. You just can't port 360 games to the PS3 without losing along the way.I didn't buy my PS3 to play games made on the 360." Tough because thats mainly all you got.
not for long buddy.. not for long
Like EA would give a crap.
well they will lose sales for putting out a crappy port..
True but if the sales outperform and they gain profit, they won't give a damn.
It is not that the ps3 is hard to develop for it is just that games that where design for the 360 have trouble run on the ps3 because it was bulit differently and requires more work so it can run on the ps3 smoothy
im still waiting for u to back up what you claimed.u said all ps3 games including first parties have framerate problems.please do tell me and the other ps3 owners which first party games have these problems.im waiting.cuz ive played just about everyone and none of them do.WERE WAITIN MR GREEN
how about LAIR for starters!!
Lair has little to no framerate issues. What are you talking about?
Agreed this is part of my point. Game quality would go backwards the 360 development resources and tools plus its capability is carrying and pushing the PS3. Every 360 game would be three shades of green, brown and yellow and useing rail system movment animations like Uncharted(PS3 has issues due to it not being able to do as much visually etc at once what this guy is saying is devs should handi capp the 360 verion so PS3 won't cause issues at the 360's expense.
jesus.. do you even think before you type? I feel sorry for you and your not yet socially mature society.
You sir are an idiot, you say : "PS3 has issues due to it not being able to do as much visually etc at once" uh hello you ever play Warhawk, I have yet to see a 360 game that has that much stuff going on all while handling solid fps and no lag ...... GOT PWNED?
what you guys fail to understand is that by going with the PS3 as lead developers can rest assured that anything they do with that game CAN an WILL be done on the 360!! but with making the 360 as lead, the system performance they got out of the 360 they cant get out of the PS3 which then turns into delays trying to get the game running up to par!! its harder to have to cut things from a game than it is to be able to ADD things to a game!! build on 360 first you have to cut to make it work on PS3, build on the PS3 first you can ADD to make it the SAME or better on the 360!!
Actually no, it has to do with CELL code being easier to port to Xenos code. Nothing to do with the power of either system.