Hitman: Absolution’s game director Tore Blystad and gameplay director Christian Eleverdam, have said that when it comes to an open world game, the atmosphere and non-playable characters need to “feeel alive.”
Speaking in an interview with the PS Blog, the duo said that according to the game situation, characters in Hitman will do different things.
Do not miss the Final Fantasy IX lottery commemorating its 25th anniversary and see the new merch release by Square Enix.
I’m hoping Xbox Showcase will be where the Remake gets announced… freaking all this stuff with FF9’s anniversary and still nothing on the Remake…
Square Enix announced its financial results and the continued strategy for the Medium-Term Business Plan that will span two more years.
Square Enix talks about developing Final Fantasy VII Remake Intergrade for Nintendo Switch 2 in a behind-the-scenes interview.
Why do we think this is coming out on Switch 2 before Xbox? Any thoughts? The S2 is not more powerful than the Series S so it’s not a ‘lack of power’ issue. Perhaps the sales forecast is higher on S2 than Xbox so that’s maybe where their priority lies?
The Switch 2 version is really beautiful. It looked as good as the PS5 version.
But Hitman was never open world, it just had very large stages.
yeah this wasnt open world
True to that, oblivion felt dead.
That's true, but Hitman isn't about open world gameplay. It's about huge non linear stages with loads of different ways to deal with the objectives.
open world or not im ready to murder people and get paid