Join the two Chris' as they discuss whether Duke Nukem really does suck, or whether it is just misunderstood. After sh*tting down each other's necks, they turn their sights on a favourite topic of theirs: horror in gaming. With F.E.A.R. 3 getting a release this week, a decision will soon be met as to whether co-op horror can work.
A running thread throughout the whole show is the lacklustre state of the modern FPS; the usual roster consisting of Half-Life 2, Goldeneye 64 and Doom get a mention of course. Oh, why are there no more FPS' innovating like these titles did anymore?
Duke Nukem Forever originally began its life as a sidescroller instead of a shooter back in 1996, and that canceled version has just been leaked.
Very cool, but i don't know how real this is... I'll check it out later to find out.
DualShockers Writes "F.E.A.R. 3 (or F.3.A.R. if you’re a marketing executive) isn’t a great singleplayer game. It’s fine, competent even, but Day One Studios had an unenviable task in trying to wrap up Monolith’s F.E.A.R. series. With two timelines and two highly different styles of horror attempted in its wake, F.E.A.R. 3, well, it tries its best."
F.E.A.R. 3 wasn't even really a horror game when it came to the campaign. It was a good action game, but lost just about all of its horror roots along the way.
Duke Nukem Forever, the troubled FPS from Gearbox and 3D Realms, has been restored to more traditional 90s shooter thanks to a sweeping “remaster” mod
kinda of a misleading title.
Mod features:
Sprinting removed and faster player movement
Jump height increased
Swim speed is much faster
Player can now hold breath underwater for 45 seconds instead of 15
Weapon rebalance and screen shake when shooting removed
2/4 weapon limit completelly removed
Quicksaves (F5 by default)
Depth of Field removed and new post processing effects
Driving sections are now in first person perspective
yw.