110°
6.0

TGH: Dungeon Siege III Review

TGH Writes: The tale of Dungeon Siege continues in the next chapter of this action RPG in Dungeon Siege III. It has been over six years since we last a true sequel. After switching both developer and publisher, Obsidian Entertainment and Square Enix hopes to keep this legendary RPG alive by expanding to consoles. So does Dungeon Siege III continue to give us what we need in a top-down action RPG? Or will it fail to impress this time around? Find out in this review of Dungeon Siege III.

Read Full Story >>
thegamershub.net
ShadyDevil4844d ago

This game is pretty fun so far, its not anything to laugh at. I don't fully agree with the score, but the points made were valid.

lpfisher4844d ago

I didn't enjoy the demo as much as i thought I would...still interested in it, but much less so.

110°

Final Fantasy Creator Considers Square Enix & Nintendo His "Hometown"

"I am truly happy just to be able to send my child out into the world once again" - Hironobu Sakaguchi

Read Full Story >>
nintendolife.com
VenomUK16d ago

If Square Enix & Nintendo are his hometown what does that make Xbox?

16d ago
OtterX15d ago

The red light district, where games go to w**** themselves for Gamepass cash.

Asterphoenix16d ago

Well Nintendo and Squaresoft is where he started. I totally understand why he doesn't want to do FF now. If so I'm happy for either a remaster of Last Story or a new entry/spiritual successor. Loved the battle system of Last Story.

porkChop16d ago

I just really want a new Lost Odyssey, or even a proper remaster with some QoL updates. Though I'd also love to see him work with Square on a new IP.

Profchaos16d ago

That's about as good as a confirmation that we will see ports to the switch2

Knightofelemia16d ago

Wish my parents bought me a NES as a kid I would have played the first FF game. But I was lucky to have a SNES I played a bit of FF6 and just went to Chrono Trigger. When the FF collection releases I-VI Collection Anniversary drops I will take my time to play each Final Fantasy.

Deathdeliverer15d ago

I mean… this is kinda obvious. The original final fantasy and its early sequels were on…

Show all comments (10)
360°

Avowed Is Xbox's 4th Major First-Party Release To Target 30FPS On Consoles

Obsidian Entertainment has confirmed that Avowed targets 30FPS on consoles, making it yet another first-party release to follow the trend.

Read Full Story >>
tech4gamers.com
just_looken31d ago

Another hit piece all AAA makers are going for this low fps do too lack of optimization.

helicoptergirl31d ago (Edited 31d ago )

That's just a lie. Sony and many other devs go for performance modes and are nearly always really really good. The majority of players, according to Sony's numbers, prefer Performance modes over standard modes by a large margin. You only need common sense to realise that's true. People like higher frame rates overwhelmingly.

That's why there was a big uproar when Starfield was targeting 30 fps. It was out of the ordinary. And they lied and said it wasn't really possible OR that it was a creative choice (take your pick), but we found out later it was all BS and that a 60 fps mode would be coming later. They just weren't good enough to do it for launch.

This game looks mid and they can't even get a 60fps version it seems like. If they don't launch with a 60fps performance mode or close to it, then that's truly pathetic imo.

just_looken31d ago (Edited 31d ago )

Both star wars games dragons dogma 2 starfield foamstars redfall gotham knights to name a few only have 30fps modes.

There is no reason beyond bad optimization to only have 30fps but it's still a thing there is more out there even alot that got patched later.

Bloodborn can also be tossed on here such a shame that never got a 60fps patch

Its not a xbox problem but a AAA problem on all front's but like i said they do get patched for the most part quick edit i just looked jedi survivor did get the patch treatment so its a decent fps now.

Obscure_Observer31d ago

"This game looks mid and they can't even get a 60fps version it seems like. If they don't launch with a 60fps performance mode or close to it, then that's truly pathetic imo."

What´s is truly pathetic is your entitled and ignorant remarks.

Avowed is a freaking true current gen open world action RPG game powered by UE5 5.3. By the time of its release, there won´t be a most technically advanced RPG in the market!

I though you folks would learn something about true current UE5 games and how hard they´re on consoles (even on PC) after the sh!t performance of Black Myth Wukong on PS5 which runs natively at 30fps and have to resort to third party FSR3 solution to achieve 60fps turning image quality in blurry mess!

No wonder why Game Science had to hide their game and did not sent any PS5 review copies for gaming media.

Most developers don´t want that sh!t for their games. Period!

Tacoboto31d ago (Edited 31d ago )

Star Wars Jedi Survivor has a 60fps mode. Starfield even has one now.
Ha, and now even SW Outlaws has 30, 40, and 60fps modes.

Not having 60fps in Avowed is also worse due to the fact that Microsoft has been showing this game as 60fps every trailer they've put out.

Add to that - STALKER 2 is 60fps and only 60fps on Series X. How can a not-first party studio make a UE5 60fps open world title but an actual first party studio with all these internal resources, can't achieve the same *with the same freaking engine*

Christopher31d ago (Edited 31d ago )

What? This just isn't true.

***dragons dogma 2 starfield foamstars redfall gotham knights***

One isn't AAA, one is also Xbox only, one does have a performance mode (Survivor), and one actually fits your argument but isn't representative of most AAA games.

Let's look at some other ones: Spider-Man all of them, Ragnarok, Forbidden West, Stellar Blade, FFXVI, NFS Unlimited, Returnal, all RE Remakes, every Sport Game, Hogwart's Legacy, Dead Space, and tons more.

cthulhucultist31d ago

Yes survivor has a 60fps mode. And in fairness, most games have 60fps modes which begs the question why Avowed -which is not that good looking-, does not have a performance mode.

On the other hand you could have used so many other games for this argument and you went for Cross gen games (Ragnarok, Forbidden West, RE Remakes) and sports games.

Demon Souls, Rachet & Clank, GT 7, A Plague Tale Requiem would have been better examples I believe.

But still I cant believe first party games are stuck at 30fps on Xbox

Obscure_Observer31d ago (Edited 31d ago )

"Let's look at some other ones: Spider-Man all of them, Ragnarok, Forbidden West, Stellar Blade, FFXVI, NFS Unlimited, Returnal, all RE Remakes, every Sport Game, Hogwart's Legacy, Dead Space, and tons more."

How many true current gen UE5 powered games have you listed? I´ll tell you: Zero!

The vast majority are cross-gen games and the others are either AA or games powered by old gen tech.

It´s baffling that after 4 years, some of you guys still don´t get it that those consoles aren´t made to handle 60fps for all current gen games!

Avowed is an open world RPG running on one of UE5´s latest builds 5.3. So at least you have something *equal* to compare in terms of technology you´re really talking about apples and oranges here.

Christopher31d ago

***How many true current gen UE5 powered games have you listed? I´ll tell you: Zero! ***

Need help moving that goal post?

But since you asked: Immortals of Aveum, Remnant 2, The Lords of the Fallen, Robocop: Rogue City just off the top of my head.

You good now? Want to move that goal post again?

***On the other hand you could have used so many other games for this argument ***

I used recent games (some being current gen only) when the argument was just that no one is doing it anymore because 60fps isn't worth it. That's just not true. End of argument unless you want to move a goal post, but that means you admit your original argument was bad to begin with.

Obscure_Observer31d ago (Edited 31d ago )

@Christopher

"I used recent games (some being current gen only) when the argument was just that no one is doing it anymore because 60fps isn't worth it. That's just not true."

I said people are wrongly mistaken when they expect ALL current gen games to run at 60fps on consoles, especially those UE5 ones.

You might have forgot but that impressive PS5 real-time UE5 demo was running at 30fps. Heck, even The Matrix Awakens demo runs at 30fps on both SX and PS5. It was all written on the wall and yet entitled gamers will act all shocked and surprised when 30fps for those UE5 games on console is the rule, not the exception.

Go ahead check tech reviews for UE5 games that you mentioned and will find out how "smooth" are the 60fps performance modes for those. Some dropping all the way to 20´s.

So yes, in some cases it´s simply no worth it. Too many compromises. Developers wants their games to look amazing and run smooth. Especially first party developers which pressure and demands for quality are even higher.

Game Science which is a third party developer tried and they couldn´t achieve 60fps on PS5 and Black Myth Wukong is a 30fps UE5 game. Brute force shenanigans to achieve 60fps did nothing but turn performance mode in a sub 720p blurry mess. Game developers don´t want that for their games. Fact.

What I´m saying here is that ALL developers wants their games to look amazing with flawless smooth performance, but when it comes to consoles and their vision for their games, it will simply won´t work in most cases when comes to UE5 games development, especially if they want their game to have all of the UE5´s feature sets available.

Most entitled gamers will simply label them as lazy and call it a day, when they have absolute not clue what they´re talking about and/or what current gen game development challenges entails.

Christopher31d ago (Edited 31d ago )

*** I said people are wrongly mistaken when they expect ALL current gen games to run at 60fps on consoles, especially those UE5 ones. ***

No no no.

What you replied to what someone saying no one was doing it anymore. My reply, proving that wrong, is what you replied to. And what did you say?

*** How many true current gen UE5 powered games have you listed? I´ll tell you: Zero! ***

You are wrong.

*** The vast majority are cross-gen games and the others are either AA or games powered by old gen tech. ***

Doesn't matter! Wasn't a part of the argument and why I said you're moving goal posts from just_looken's original comment. Perhaps you want to address that since that's what my comment was addressing? Maybe?

*** It´s baffling that after 4 years, some of you guys still don´t get it that those consoles aren´t made to handle 60fps for all current gen games! ***

Again, I literally proved you wrong in my original comment (Returnal, FFXVI) and to my previous comment (all games mentioned).

---

So, to reiterate: *** I said people are wrongly mistaken when they expect ALL current gen games to run at 60fps on consoles, especially those UE5 ones.***

No, that's not what you said. Stop changing your argument. Start by making better ones to begin with.

Christopher31d ago (Edited 31d ago )

And, let me clarify, "built to handle 60fps" is a dumb dumb thing. Do you know how you build it to handle 60fps? You tone things down. You reduce or disable RTX. Boom, more frames. You use dynamic resolution/scaling. Boom, set a frame limit and adjust it to meet it.

Supporting 60fps is possible. Now, do you want to move this argument to "consoles aren't made to support 4k 60fps w/RTX?" Is that what you want to talk about? I mean, most PCs aren't made to handle that either, but it would be a better argument than "not built to handle 60fps" when that's something that the PC market knows very well can be adjusted by... adjusting those things I mentioned. It's normal. Why wouldn't it be on consoles?

The problem with Xbox? Microsoft 100% doesn't want to show people how much it would take to play a game on Series S at 60fps for these games we're talking about. They don't want that visual criticism. It's not an issue for the Series X or the PS5. It's an issue for the Series S. Microsoft can't have their games shown playing at 60fps on that machine, because it would look noticeably bad.

andy8531d ago

Obscure, who gives a shiny shite about games being on UE5 if they don't look any better? Stop making excuses for them.

Obscure_Observer31d ago (Edited 31d ago )

@Christopher

"Again, I literally proved you wrong in my original comment (Returnal, FFXVI) and to my previous comment (all games mentioned)."

I mentioned those games. AA and old gen tech won´t stress those consoles like an UE5 powered game will do. Facts!

"Again, I literally proved you wrong in my original comment (Returnal, FFXVI) and to my previous comment (all games mentioned)."

I said *ALL* games and those games that you mentioned aren´t nearly as demanding as an UE5 feature rich game like Hellblade II, you can´t spin facts.

"And, let me clarify, "built to handle 60fps" is a dumb dumb thing. Do you know how you build it to handle 60fps? You tone things down. You reduce or disable RTX. Boom, more frames. You use dynamic resolution/scaling. Boom, set a frame limit and adjust it to meet it."

Easier said than done. I think you missed my point where I said:

"Brute force shenanigans to achieve 60fps did nothing but turn performance mode in a sub 720p blurry mess. Game developers don´t want that for their games. Fact."

This is not PC gaming where you simply disable shadows among other features and go on without it. In console development when the compromises becomes greater than gains, developers will simply drop the performance mode because "it´s not worth it".

"I mean, most PCs aren't made to handle that either, but it would be a better argument than "not built to handle 60fps" when that's something that the PC market knows very well can be adjusted by... adjusting those things I mentioned. It's normal. Why wouldn't it be on consoles?"

Because console development is a completely different beast. In Black Myth Wukong tech review by DF, Alex mentioned that Game Science has no experience with console development. Reason why the PS5 version turn out into a mess, in comparison with the PC version.

Like I said, easier said than done.

"The problem with Xbox? Microsoft 100% doesn't want to show people how much it would take to play a game on Series S at 60fps for these games we're talking about."

Dude, nor MS or Sony or even Nintendo has a *say* on how a game developed by its studios is supposed to run and/or look. That´s totally on the developers description. That´s what they call "hands free approach". Look it up!

"Microsoft can't have their games shown playing at 60fps on that machine, because it would look noticeably bad."

Your claims are false. Proof that they are false is the fact that Bethesda just released a 60fps performance mode on Starfield for the Series S, just like Redfall last year.

If MS really didn´t want to show the S running games at 60fps due poor image quality, they would never allow its developers to work on a 60fps mode for that console in the first place.

You can´t dispute facts with FUD.

P_Bomb31d ago

Gotham Knights? Wasn’t that game universally panned for its empty open world etc? Like Suicide Squad? Except Suicide Squad actually DOES 60fps. 😇

Christopher31d ago

Obscure, you can't scream facts while rambling while you move goal posts just to try and make some sort of point no one but you is discussing, let alone proving you false on your own arguments, and expect us to take you seriously.

You're just wrong. UE5 or not, there are current generation AAA games that prove your claims to be false. About the only thing we'll agree on is that some developers are more familiar with consoles than others, but the argument isn't about the capabilities of developers but their focus, and I've more than showed 60fps is being supported and can be supported.

+ Show (8) more repliesLast reply 31d ago
31d ago
RaiderNation31d ago

It's due to the Series S. Don't be naive!

darthv7231d ago

is frame rate a parity requirement? I didnt think it was. There are games that run at 60 or higher on X but only 30 on S.

neutralgamer199231d ago

Looken

It’s all because of Xbox series S

darthv7231d ago

Not likely. If it were, then there would be more games that the X would have to run at 30 because the S does.

just_looken31d ago

That and shit optimization

But on this site we burn the xbox praise the P

the admin even defending it everyone knows redfall launched at 30fps not till few months back got 60fps patch

Hogwarts is now a ps 60fps game like really? that unoptimized dumpster fire nvm walking away

Einhander197231d ago (Edited 31d ago )

No it's just Microsoft stuck at 30 fps, all of Sony's first party, second party and major third party (timed) exclusives offer a 60 FPS mode.

The Wood31d ago

Don't group sir. This isn't a collective problem.

ChasterMies31d ago

“all AAA makers are going for this low fps do too lack of optimization”

This is 100% not true.

-Foxtrot31d ago

I’m sorry is everyone just gliding over the shitty excuse they’ve given here

"It’s a first-person, single-player game. You don’t necessarily need that 60 frames[...]that allows us to get a lot juicier with VFX & lighting & all this other stuff".

They are telling us what we don’t need…

darthv7231d ago

Its like oblivion and Skyrim... both of which were fine as they were. For me, 60 is required for fast paced games, shooters and action games are generally fast paced. Adventure and RPG... not so much.

Jin_Sakai31d ago

Another “creative decision.” Lol

S2Killinit31d ago (Edited 31d ago )

@Just_looken
No, not true.

Profchaos31d ago

This generation is probably the first generation since the ps2 that's had predominantly 60fps games

purple10131d ago

https://www.howtogeek.com/t...

I posted this a while ago but it got diss-allowed
I thought it interesting personally. Exactly what you said

Profchaos31d ago

@purple you should repost that it's absolutely a valid opinion article id approve it

Markusb3331d ago

wasnt the series console marketed as a 60fps standard and eats monsters for breakfast, the worlds most powerful console ?

just_looken31d ago

and the ps5 had 8k gaming on the box for 3yrs

TheEroica31d ago

Sony apologists are all over you Just_lookin! Yikes! Pay them no kind... They're just gonna bash the game until Microsoft announces it on PS5 and then it'll be number one on their charts...

1Victor31d ago (Edited 31d ago )

@just: “Another hit piece all AAA makers are going for this low fps do too lack of optimization.”

Nah don’t worry they’ll fix it for the PS5 release 6months later 🤷🏿
@obscured: “What´s is truly pathetic is your entitled and ignorant remarks.”
If you’re entitled to your pathetic, ignorant and idiotic remarks why should you complain about other people choices.
Xbox SS is the problem developers have always create for the lowest console then upgrade graphics for the others otherwise all games on SX would run flawlessly.

just_looken31d ago

exactly all games launch 30fps with a broken or no performance mode then later patch it this is not a xbox issue its a AAA issue.

+ Show (12) more repliesLast reply 31d ago
XiNatsuDragnel31d ago

Series s Is more of a problem than ppl thought

just_looken31d ago

True that has become the wii u of the bunch or the wii they need to just admit that then cut support.

Kornholic31d ago

You can't cut support of a console that the overwhelming majority of the Xbox Series players use. Series S accounts for 70 % of the Series S/X console sales.

ChasterMies31d ago

Series S is exactly as much of a problem as people thought.

darthv7231d ago

That makes no sense... performance is not a required parity feature. The game will likely work on steam deck and that is below the SS in terms of performance.

just_looken31d ago

starfield did not get 60fps patch till later because they were trying to get it to run on series s look at dev interviews.

The steam deck is like a pc you can change anything to make it run you can not do that on a series s it requires alot more workers to tinker to get it too run or cutback the scope of the game that is the difference.

31d ago
mkis00731d ago

Better have that much more impressive physics ai or w/e to make up for it. Not even having the option should mean there is something impressive baked in that can't be scaled.

Obscure_Observer31d ago

"Get it on PC or PS5 pro."

Nice try, but PS5 Pro will do no better than the Series X ou even the PS5, my guy.

Do your homework

MrDead31d ago

"Do your homework"

I did, It'll be better on PC and PS5 pro.

Get over it kid.

Obscure_Observer31d ago

"I did, It'll be better on PC and PS5 pro."

You did not. Actually you have no idea what you´re talking about.

Otherwise you would know that both base PS5 and PS5 Pro has the same damn processor, which wouldn´t do sh!t for higher framerate performances.

Again, do you homework. You´re spreading false information here.

MrDead31d ago

Stop getting your fanboy panties in a twist.

PC>PS5 Pro>PS5>then the xbox's

It'll run better on PC PS5 Pro and going by this entire generation standard PS5 will perform better then both Xboxes.

You'll get over your denial one day.

andy8531d ago (Edited 31d ago )

34TF vs 11 and PSSR. Yeah it'll do no better at all. That'll only be true on CPU based gamed and those are very minimal

anast31d ago

PS5 doesn't have to deal with the S.

mkis00731d ago

Surprised you didn't lead with its nor on ps5 yet

+ Show (4) more repliesLast reply 31d ago
Obscure_Observer31d ago

"PC>PS5 Pro>PS5>then the xbox's"

I knew you couldn´t refute valid arguments without resort to some typical fanboy card sh!t. We´re done here.

Elda31d ago (Edited 31d ago )

LMAO!! You calling someone a fanboy is just like the pot calling the kettle black.You're the poster child & the epitome of a XB fanboy.

Obscure_Observer31d ago

@Elda

"LMAO!! You calling someone a fanboy is just like the pot calling the kettle black.You're the poster child & the epitome of a XB fanboy."

It´s a known fact around here, so no offence taken. Thanks for your feedback though.

MrDead31d ago

Like I said, stop living in denial

"We're done here"

I was done after my first statement, the fact you can't handle or disprove anything I said is even more more telling.

Just calm down and disconnect for the evening.

The Wood31d ago

Dudes like a pantomime villain, just here to drive traffic n traction because these hot takes are so fake it can't be real

InUrFoxHole31d ago

He has a point he didn't dispute with facts. He just lashed out. Obscure is correct again

+ Show (2) more repliesLast reply 31d ago
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190°

Square Enix Financial Results Reveal Declining Sales But Growing Profits Year-on-Year

Square Enix announced its financial results for the three-month period which started on April 1 and ended on June 30, 2024.

Read Full Story >>
simulationdaily.com
lelo2play48d ago (Edited 48d ago )

They need more exclusives. That's the smart thing to do for 3rd party developers. /S

Obscure_Observer48d ago

"They need more exclusives. That's the smart thing to do for 3rd party developers. /S"

Lesson Learned

https://www.polygon.com/241...

fr0sty48d ago (Edited 48d ago )

As if selling the game to a install base of 25 million Xboxes, where the vast majority of its gamers don't buy any games, is going to make any difference...

andy8548d ago

I don't think that 50k sales they'd have got from putting Rebirth on Xbox would have affected much

Chevalier48d ago (Edited 48d ago )

Yeah the extra 4% sales like the last FF game on Xbox will totally help Square. Lol. But yeah let's pretend Xbox gamers will actually buy anything.

Literally nobody needs Xbox for ANYTHING.

https://insider-gaming.com/...

"They tried the exclusive strategy"

Exclusives on Xbox sell way worse so you shouldn't be talking about anything. If Xbox were such a good ecosystem they would have more games. It's pretty telling that most games end up exclusives for Playstation or Nintendo and neither of them even really have to pay for them either. Many developers just go where the money is and unfortunately for Xbox gamers it's to Playstation and Nintendo. That's why Xbox got so desperate for games they needed to buy up developers.

Just look at the terrible sales for Hellblade 2 which couldn't even hit any top 10 charts anywhere. Indiana Jones will definitely fail too.

pwnmaster300047d ago

lol you talk about if a developer wants that 500 million but didn’t hellblade 2 have low player count lol.
How are they doing?

Also seems like they are profiting even if they are selling less.
Probably good idea to leave out Xbox. Let’s face it, Xbox has never been good with jrpgs and that’s fine. That isn’t them.
Let them focus on there strong suit which imo is wrpg.

RedDevils47d ago

Let just put it out in the open. Xbox owners are cheapskates.

+ Show (2) more repliesLast reply 47d ago
S2Killinit48d ago

If you read carefully it shows they chose wisely. Let me spell it out for you:

1) Xbox install base was not big enough to justify cost of developing games for it as xbox users do not purchase enough games.

2) Square Enix financials shows they chose correctly by not selling its games on xbox because they made more profit by foregoing the cost of development on a console that does not contribute enough to game sales.

Hope that crystalizes for you why developers don’t make games for xbox.

-Foxtrot48d ago (Edited 48d ago )

Also…

I feel like Square putting it on Xbox will end up with them having to put more effort into the Series S and X because of the parity rule

Jumping through hoops for the Series S when they know they aren’t going to shift huge numbers on the Xbox seems a like a bit of work for the little pay off

Obscure_Observer48d ago (Edited 48d ago )

"Hope that crystalizes for you why developers don’t make games for xbox."

You´re not a developer! You don´t run a gaming company and SE certainly don´t give a damn about your nonsensical ramblings!

They tried the exclusive strategy with the PS5 and they failed!

Xbox as an ecosystem has now some staggering 500 Million Monthly Active Users after the ABK acquisition! Not even counting the COD effect on Gamepass yet!

Only some completely dumb and ignorant gaming studio or publisher with no vision for the future would ignore such massive player engagement.

Xbox might have sold less units in comparison to the PS5, but if ANY gaming studio or publisher wants a piece of that sweet 500 Million MAU pie, they´ll have to port their games to Xbox consoles first, genius.

If you´re expecting Xbox to get less and less ports in the near future, you´re in for some major disappointment.

S2Killinit48d ago (Edited 48d ago )

@Obscure
Well, the writing is on the wall. Don’t be triggered please, but clearly Squire Enix financial report begs to differ.

You don’t have to be a developer to see the state of xbox. MS is at it again with strange metrics to hide the fact that they are on their way out of the console market.

I think next generation, MS will try to escape console space altogether by going handheld. Although, I think Nintendo will make them regret that decision.

47d ago
lelo2play47d ago

I was thinking about PC... but it seems Xbox scares you.

S2Killinit47d ago

@lelo2play
Well, their report shows you would still be wrong. And yeah you were, but you got caught with your pants down.
Ps: Oh and xbox doesn’t scare me, but people who lack basic logic do.

Obscure_Observer47d ago

S2Killinit

"You don’t have to be a developer to see the state of xbox. MS is at it again with strange metrics to hide the fact that they are on their way out of the console market."

Strange metrics you said? Well... Sony's Chief Executive Officer Kenichiro Yoshida would like to have a word with you:

"monthly active users is now becoming more important and meaningful as a metric than hardware sales"

https://gamingbolt.com/mont...

Sony claims. Not mine.

Have a good day, sir.

S2Killinit46d ago (Edited 46d ago )

@Obscure
Except Sony are talking internally, they are not throwing numbers around to fluff things up with subjective metrics and to distract. MS throws big numbers to distract from the numbers they arent providing.

+ Show (5) more repliesLast reply 46d ago
neutralgamer199248d ago

They made more profit by cutting down the cost of development for a platform where vast majority own a series S, meaning more difficulty during development and most don’t buy games and wait for gamepass release

S2Killinit48d ago

Exactly, despite what MS wants people to think when it comes to sales numbers, the Series S and Series X are literally two different consoles. Any developer that wants to develop games for xbox must make it work on the both consoles.

Then, Series sales, even combined, are too low to justify incurring development costs. In other words, they make more money if they don’t being their games to xbox.

All and all, I think MS will want to escape the console market next gen, perhaps release a handheld (although then they have to deal with Nintendo)

Vits47d ago

People don't seem to understand that by making exclusive games for a single platform, Square Enix is missing the opportunity to build a community on others. It's a basic concept: no community means no sales, even if they release a game here and there. A constant influx of games helps build that community and drives sales. However, right now, the only market that Square Enix treats with any respect is the PlayStation market.

If you are one of the over 25 million Xbox players, you get no Square Enix titles. If you are one of the over 130 million active PC players, you get some Square Enix titles, but they often come as late and poorly executed ports.

Then they wonder why nobody on those ecosystems care about their games.

S2Killinit47d ago (Edited 47d ago )

Well they started on PlayStation, then started releasing their titles on xbox, but it seems this approach did not pay off financially. They are currently releasing on the console where their bread and butter is.

I don't disagree with your community point btw, its just that the community on xbox (or pc)would need to justify the costs at the end of the day. Its not like SE can bear the expense and wait it out until a community is formed, if ever.

Vits47d ago (Edited 47d ago )

@S2Killinit

No company is entitled to anyone’s money without putting in the effort to win over the market. So saying that the Xbox and PC community has to justify itself while being treated as an afterthought is very dumb. But I guess some people are so used to being treated like a doormat that they can't even notice they're being walked over and even wish that others would enjoy the "shiatsu".

Name Last Name47d ago

Why would SE invest in a "community" that doesn't buy their games for multiple generations?

Vits47d ago

@Name Last Name

Man, I swear N4G has the highest amount of cattle per page ever.

I don’t understand why people think that companies are entitled to sell their games without putting in any effort. I really wonder how anyone can believe that just because a company wants money, they automatically deserve it.

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48d ago
Petebloodyonion48d ago

Here are some concerns regarding FF 7 Rebirth:

1) Completion rate of Part 1: Can Square Enix expect those who haven't finished Part 1 to purchase Part 2 at $70?

2) Requirement of a PS5: If someone enjoyed Part 1 on PS4, is there a significant advantage in purchasing a PS5 for the game, especially when PS4 continues to release new games?

3) Exclusivity issues.

Final thoughts on FF7: Cherish and relish Part 3, as it's likely the last time Square Enix will undertake such a project. Anticipate that future remakes will be scaled down or merely remastered.

fr0sty48d ago

Exclusivity didn't hurt FF7:R sales. It was a bad year for all developers, which is why there have been so many layoffs.

Petebloodyonion48d ago

Let's consider that the FF7 Remake was released on PS4 six and a half years after the console's release, benefiting from a large installed base. In contrast, FF7 Rebirth was released on PS5 three and a half years after the console's launch, facing a smaller player base and higher costs.

In other news, Atlus is reportedly pleased with the performance of their JRPG remake, Persona 3 Reload, which became the fastest-selling Atlus game to reach the one million sales milestone, despite being available on the DREAD Gamepass.
https://www.eurogamer.net/p...

Wondering what they did differently? Oh yeah, they made the game available on all platforms, including PC.

CrashMania48d ago (Edited 48d ago )

I think we need a bit more context, Remake sold 7 million units, pretty stellar, but that was across the massive PS4 install base at the height of COVID, and then eventually PS5 and PC.

Rebirth is likely somewhere around 3 million units sold going by the latest estimates, not bad, but not as high as hoped, which is a shame as it's an excellent game, but it also relies on a playing Remake, which was divisive to some fans, and hasn't released in the best economic environment. Releasing on PC would have helped a bit, but are FF games known for selling gangbusters on PC? Xbox would barely move the needle.

Rebirth in itself is divisive with some story elements and mini games, I loved the game personally but there's no denying it has some things going against, but I think the exclusivity argument is a little bit exaggerated.

Also I think FF in general these days struggles to capture new, younger fans, it wouldn't surprise me if most current fans are 30+, my youngest siblings barely know a thing about FF and are all playing gacha, first descendant, COD and so on.

There's more up against FF these days than not releasing on Xbox, it hasn't sold the numbers at the height of PS1 and 2 for a long time now.

Petebloodyonion48d ago

I'm currently playing Rebirth and I love it (I'm in Costa del Sol). The game is incredible, but it's quite complex, which might deter newcomers to JRPGs or fans of FFXVI, especially since the story builds on the first part. For example, is it necessary to have so many leveling systems and customization options? Consider Materia, characters, weapons, party dynamics, item transmutation, the Folio, relationships, Chadley's challenges, etc. Each aspect has its unique leveling system that requires management.

Nonetheless, I'm a fan. The depth is remarkable, and I must commend the fact that each playable character has their own unique mechanics.

I also agree that releasing the game on Xbox alone wouldn't have significantly expanded its reach, but launching it on Xbox, PC, and PS5 would have created a much larger potential market.

Asterphoenix48d ago (Edited 48d ago )

We know your side of things.
1)FF7 and FF16 have done fine. Square always has unrealistic expectations. Sales problem for those 2 is FF13 and FF15 being disappointments. They got lots of sales but they used 2 engines the costs for those were colossal. FF7 and FF16 were better managed engine wise in that department. I agree releasing FF7 as a part series did put people off.

2.)They'll have legs in the long run and FF16 PC edition isn't far for FF16 they also considering Xbox but most of the sales on PC is where the sales are so there's an incentive took them a while Kingdom Hearts to put on Steam due to EGS deal. 50k extra sales on Xbox won't cover the cost not the installment base whether it is FF7 Rebirth or FF16 and they don't want to buy much games due to gamepass.

2.) Well actually people have transitioned recently over to a new generation the PS5 base is really starting to grow and will continue to do so. It is exceeding PS4 at this rate. There's heaps of good things on PS5. Loved Stellar Blade.

3.) In fact it's not as much as a issue as you think. I listed one them on 1. I think a PC release simultaneously would of worked better but FF7 Rebirth probably get an announcement soon on it's release. Development trade of for FF7 Remake exclusivity was the FF7-FF12 remasters to be released on all platforms that got announced at a Nintendo Direct years ago.

Yeah I agree they will water them done to remasters the time constraints are the biggest issue. Deep down I think people wanted a remaster so we'll hopefully see FF9 remaster/remake soon. FF7 in parts I agree was a mistake but nevertheless I enjoyed them for what they are.

Petebloodyonion48d ago

It's not about my side of things; it's about Square Enix and the shareholder side.

Despite the outcry from PlayStation fans that Square Enix's sales projections are considered unrealistic. Real-world investments rely on established principles such as return on investment. For example, an investment that expects a certain return over five years must outperform the average market fund. Essentially, the cost of the game (basic investment) must outperform the ROI of the same investment in the average market.

Jacob Navok provides some valuable insights into how Square Enix establishes sales projections (it's a great read).
https://x.com/JNavok/status...
https://gameworldobserver.c...

Furthermore, I agree that Xbox alone may not significantly impact sales, but a combined platform release on PS5, PC, and Xbox could potentially expand the customer base. It's important to note that I never claimed the exclusivity deal was the sole factor for FF7 Rebirth's situation. For example, the proximity of FF16's release, which still had DLC plans at the time of Rebirth's launch, could also contribute to the overall problem.

47d ago
shinoff218348d ago (Edited 48d ago )

Pete. I can agree with all those points even, you can't expect the same sales even with ps4 compared to ps5. the final thoughts and tbh I'm OK with that. The rumored ff9 remake if what was said is true, it sounds perfect. I think they did a fantastic job with star ocean 2 remake as well. Dragon quest 3 remake seems to be heading in a great direction to. I'd be extremely happy with that.

EternalTitan47d ago (Edited 47d ago )

Remake is fine. The people who bought it will get part 3.
The people who didnt never liked the first remake.

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VersusDMC48d ago

Sales are down because pixel remaster sold 2+million and FF16 sold 3 million+ during the same time period last year and i don't think any big(or any?) square enix game released from april to june 30th of this year.

Asterphoenix47d ago

It's not just about that it's what resources PS helped with and the payoff of it if they did it themselves which Sony had a big hand in FF7 Remake series,FF16 and some in Valkyrie Elysium.
Yeah I remember Shinra Technologies that Jacob was part of which is a company that had heaps of losses that lasted 2 years alongside that mess that was Yoichi Wada which is a whole another story it was Squares dark days they really went downhill when Wada was president. I mean Square has never been good on management side of things.

Jacob was part of the business side of Square for 4 years far as I'm concerned I'm not taking much notice of him. Well it might be a potential to include all platforms but it doesn't always work we'll see with their upcoming releases like DQ3 Remake and Visions of Mana.

Personally not sure how well Dawntrail did compared to other expansions. Personally I'm waiting for the bargain bin on that one since the content comes as times goes.

DivineHand12548d ago

I am not sure why some sources put this in a negative light. Square had no major releases this quarter so it makes sense the sales would be less. What's good is than they found a way to lower their expenses to increase their profits given that no one was laid off.

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