Vanillaware's George Kamitani on his creation: Dragon's Crown!

A return to the age of 2D medieval brawlers.

George Kamitani, head of Odin Sphere and Muramasa: The Demon Blade developers Vanillaware, is not a man who forgets. When he comes up with an idea, he wants to finish it -- even if it takes a decade or so. That's the story behind Dragon's Crown, his latest game and one that has its origins in Princess Crown, a fighter title he developed for the Saturn in 1997.
"The idea for the game itself had its start around 13 years ago," Kamitani told Famitsu magazine in an interview published this week. "Dragon's Crown was concepted immediately after Princess Crown -- it was originally a Dreamcast project. I worked on [Capcom's] Dungeons & Dragons: Tower of Doom before that, and ever since then, I've always been hoping I could work on something like that again. It was hard to convince a publisher to greenlight the idea, but I rewrote the project plan after finishing up Muramasa and finally managed to get Ignition to sign on with the game."
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miyamoto2681d ago

I always dreamed of dreamed of Muramasa and Guardian Heroes coming to the PS3.... so this game could be the realization of BOTH games in one!

I have a feeling arcade type brawlers are on their way back!

Inception2680d ago

that amazon & sorceress art are...dickblowing XD

StbI9902679d ago

Nah, appealing in the absolute, they looks to overdone, also.

Knushwood Butt2679d ago

The art direction is nice, but they should tone down the bosoms.