The Rising Stars Among PlayStation's Second Party Partners

Sony Computer Entertainment has made monumental strides in becoming the console of choice this generation, largely due to their ever expanding list of titles, courtesy of numerous internally owned studios like Naughty Dog, Polyphony Digital, Santa Monica Studios, Guerrilla Games and more recently, Media Molecule. But let’s not forget that many of SCE’s past and forthcoming exclusive AAA titles are from second party studios.

The following are 5 studios that deserve recognition for not just their past efforts, but also their future endeavors on PlayStation.

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Kon2732d ago (Edited 2732d ago )

Second Party? The hell?

@Hebrew Thanks, i didn't knew it. Bubbles for you

HebrewHammer2732d ago (Edited 2732d ago )

Second party are independent studios, not owned by SCE MS or Nintendo, but are merely published by them.

No problem Kon! I honestly didn't know second party was such a thing either until a year ago when I heard Geoff Keighly say it. Then I looked it up lol

XabiDaChosenOne2732d ago (Edited 2732d ago )

They need to buy thatgamecompany and lightbox fast!!!
@Pintheshadow I don't think the remaining 3 companies want to be bought.

Pintheshadows2732d ago (Edited 2732d ago )

They should buy all of them. Why the frak don't they own Sucker Punch.

They need to push for SP. I'm not quite done with inFamous 2 but I hear it has a conclusive ending. I hope Sucker Punch sticks with Sony. I'd go for more of their games. God now I sound like a fanboy.

Which is a massive shame Kobe. Insomniac will do well with EA I just hope that SP make good choices as well. Don't want to end up like Ninja Theory.

HebrewHammer2732d ago (Edited 2732d ago )

I've been wondering the same thing since 2002 lol. I'm guessing it's the same scenario as Insomniac - they just want to stay independent until a more financially viable / multiplatform opportunity arises.

Which is unfortunate because Insomniacs new multiplatform game with EA game kinda looks... meh

Surfaced2732d ago (Edited 2732d ago )

I 2nd thatgamecompany. They have the education and philosophy necessary for breathing new life into the game industry.

In fact I think Sony wants to add them to the Worldwide Studios family, but thatgamecompany probably won't accept because it potentially works against their goal of making games more accessible (it would limit them to only using PlayStation platforms). When they started in 2006, they were probably grateful to find a publisher so quickly, but now that they've made a name for themselves, I bet any publisher would be delighted to sign them on.

Moreover, I suspect another big thing for thatgamecompany is owning their IPs. Almost every publisher insists on owning the rights to the IPs because as the publisher, they take the risk. Sony follows this model.

I'm almost certain they're going to leave Sony for EA, because if you look at thatgamecompany's website, you'll see there's a former EA chairman (or VP?) noted among their ranks, who wasn't there before, and doesn't "fit the list" as he's much older than everyone else.

EA has a unique program called "EA Partners", which is very appealing to developers like Insomniac, Crytek, Grasshopper, Spicy Horse, and Respawn, because this special program allows the creators to retain the rights to their IP.

I'm afraid this is right up thatgamecompany's alley. I think they're better off with Sony's funding and marketing (for Journey they've been invited to showcase at every SCE expo as of late, alongside massive titles like Uncharted 3 and Killzone 3). Also, being in the SCE WWS group gives them intimate associative opportunities with visionaries like those at Medial Molecule, Naughty Dog, and Fumito Ueda's Team ICO. No one but Nintendo can offer anything comparable to that talent pool, and Nintendo doesn't seem interested in them.

I guess only the future will tell where thatgamecompany goes next.

HebrewHammer2732d ago

Wow, so that's why EA Partners is so popular! I had no idea, thanks for that... But in that case, what does EA get out of publishing Partners' titles?

Surfaced2731d ago

Honestly I'm not certain, but it must be less of an investment on EA's part, in exchange for the IP ownership.

I haven't read all of these, but they come from a handful of my favorite gaming news sites and probably contain a lot of insightful perspectives on the nature of the EA Partners program and the new approach to publishing that it offers.


HebrewHammer2731d ago

Awesome stuff! Thanks a bunch! I've always been curious about this program.