Difficulty has been an essential part of videogames since their birth. It has evolved from the point where games were really hard, being that your only option to play it and without new opportunities if you fail, to the point where they have different difficulties you can choose from or even games that are very easy no matter what.
Life is Strange developer Don't Nod currently has five unannounced games in the pipeline.
NoobFeed editor Jay Claassen writes - One Last Breath looks great from a distance but that notion changes very quickly when you start playing it. There’s endless potential and it needs a ton more polish before it can really take off but even then, there needs to be more intrigue to hold anybody’s attention.
WTMG's Leo Faria: "I tried not to compare South Park: Snow Day to The Stick of Truth and The Fractured But Whole, but considering it is still a sequel of sorts, it’s hard not to feel massively disappointed with this game. We went from gorgeous and hilarious RPGs to a bland, boring, uneventful action roguelike with baffling graphical design choices, underwhelming controls, and an overall gameplay loop you have experienced dozens of times before. The sense of humor alone is not worth the admission ticket. After being given some high quality wagyu from Obsidian Entertainment and Ubisoft San Francisco over the past years, it’s hard to go back to this spoiled truck stop beef jerky."
Where the hell is "Huxley"? It must be 6-8 years in development... if it's still being developed.