GamePron: When the full version of Duke Nukem 3D shipped in May 1996, the Build level editor was included on the disc. This was the exact same editor that was used to make the levels included in the game. The editor was easy to use and well documented – anyone, regardless of experience, could assemble a basic level in Build. Tools were included that could port levels and textures from Doom, meaning that user-created levels were available almost overnight.
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
3D Realms and Slipgate Ironworks have suffered from a second round of layoffs following one that hit both companies in the middle of December.
The only news coming from Embracer is canceled games, closed studios and layoffs. That’s what happen when you accumulate to many studios at once. There’s another company that will be doing the same thing here over the next handful of years especially if daddy’s money doesn’t bail them out.
More layoffs at Embracer Group, as the publisher as reportedly fired half of 3D Realms and Slipgate Ironworks.
Hope that the ones fire are the Decision makers in Slipgate Ironworks and those responsible for greenlighting those decisions over at 3D Realms. Cuz they are mediocre at what they do...
Lol!! What am I even saying? Their just gonna fire all the people actually working hard on the games instead. Oopsie! My bad.
Monopoly and Consolidation of the game industry is Nooice!!!
Me and most of my concept art buddies got laid off as well a few days back –different daughter company though. Such a wonderful start of this magical month 🤣