343 decided to use the Halo: Reach engine for multiplayer maps in its HD remake of Combat Evolved as it allowed for "different ways to play the maps you love".
The internal Microsoft company has remained completely faithful to the original game's campaign in its re-creation, but has taken a few more liberties in multiplayer - including the introduction of Reach-style jetpacks.
Alex S. from Link Cable Gaming writes: "Looking at it from a modern perspective, I can honestly say, it’s been outdone by the games that it would inspire.”
Halo: Combat Evolved has finally released on PC. Let's see how it runs and what PC gamers will need to run the game at 4K 60FPS.
DSOGaming writes: "Halo: Combat Evolved Anniversary is now available on the PC and below you can find some 4K screenshots from it."
After seeing that, I'm very very, impressed.
But as a playstation fan.
I'm not at all worried... Ps5 will match that with killzone, or any guerilla game, easily..
It would be epic if the multiplayer was like Halo 2 instead.
lame. I have reach, Halo is a totally different animal, i like how it plays and i want it to stick to that.
Screw the jet packs and just give me a remake with much better visuals. I hated Reach and hope it has no influence on any future coming Halo games.
This makes the most sense. They don't want to directly compete with the Reach crowd which is still very substantial. Considering the original Halo CE didn't have any online whatsoever, it's a added bonus on a budget titled game.
"Microsoft company has remained completely faithful to the original game's campaign in its re-creation"
completely faithful to the original but they add jet packs and that nasty 640p grainy filter?
Why?