RGB Filter: Child of Eden review

Taking place in the same universe as Q Entertainment’s earlier Rez, Child of Eden ups the ante in all respects, making it a singular experience, that all but achieves designer Tetsuya Mizuguchi’s goal of inducing synesthesia in the player, delightfully crossing the wires between sound and vision. Toss in the Kinect for good measure, and you become the conductor of your own personal rave, with the screen taking on the role of glowsticks.

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